public override void StepOn(EnemyHuman human) { base.StepOn(human); if (!human.Dead) { human.AddStatusEffect(new Doom(human, 1, 30)); } }
public IEnumerable <Wait> SlowBlast(EnemyHuman human) { yield return(new WaitDelta(World, 1)); human.AddStatusEffect(new Slow(human, 0.6f, 1000)); }