Esempio n. 1
0
        public override void StepOn(EnemyHuman human)
        {
            base.StepOn(human);

            if (!human.Dead)
            {
                human.AddStatusEffect(new Doom(human, 1, 30));
            }
        }
Esempio n. 2
0
        public IEnumerable <Wait> SlowBlast(EnemyHuman human)
        {
            yield return(new WaitDelta(World, 1));

            human.AddStatusEffect(new Slow(human, 0.6f, 1000));
        }