private void OnTriggerStay(Collider other) { EnemyHealthControl enemyHealthControl = other.GetComponent <EnemyHealthControl>(); if (enemyHealthControl != null) { enemyHealthControl.CreateDamage(1, 30); } }
private void OnTriggerEnter(Collider other) { EnemyHealthControl enemyHealthControl = other.GetComponent <EnemyHealthControl>(); if (other.tag == "Trap") { } else { if (enemyHealthControl != null) { enemyHealthControl.CreateDamage(1, 400); } Instantiate(explosion1Prefab, transform.position, Quaternion.identity); Destroy(gameObject); } }