public override void DealDamageToEnemy(EnemyHandler enemy) { Vector2 kickDirection = new Vector2(enemy.transform.position.x - GameData.playerMovement.transform.position.x, enemy.transform.position.y - GameData.playerMovement.transform.position.y).normalized; GameData.playerMovement.DisableControl(0.3f, false); enemy.TakeDamage(1, kickDirection * enemyKnockBackForce + addedEnemyKnockBack); GameData.playerGrapplingHandler.ReleaseHook(); }