コード例 #1
0
    private void HandleAttack()
    {
        Vector3 attackDir = animatedWalker.GetLastMoveVector();

        if (Input.GetMouseButtonDown(0))
        {
            attackDir = (UtilsClass.GetMouseWorldPosition() - GetPosition()).normalized;
        }

        if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0))
        {
            // Attack
            SetStateBusy();

            EnemyHandler enemyHandler = EnemyHandler.GetClosestEnemy(GetPosition() + attackDir * 4f, 20f);
            if (enemyHandler != null)
            {
                enemyHandler.Damage(this);
                attackDir          = (enemyHandler.GetPosition() - GetPosition()).normalized;
                transform.position = enemyHandler.GetPosition() + attackDir * -12f;
            }
            else
            {
                transform.position = transform.position + attackDir * 4f;
            }

            /*
             * unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchStartup"), attackDir, 2f, (UnitAnim unitAnim) => {
             *  unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuickAttack"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
             * }, null, null);
             */

            UnitAnimType activeAnimType = unitAnimation.GetActiveAnimType();
            switch (activeAnimType.GetName())
            {
            default:
                unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuick"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
                break;

            case "dBareHands_PunchQuick":
                unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_KickQuick"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
                break;
            }

            //unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuickAttack"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);

            /*
             * Transform swordSlashTransform = Instantiate(GameAssets.i.pfSwordSlash, GetPosition() + attackDir * 13f, Quaternion.Euler(0, 0, UtilsClass.GetAngleFromVector(attackDir)));
             * swordSlashTransform.GetComponent<SpriteAnimator>().onLoop = () => Destroy(swordSlashTransform.gameObject);
             *
             * UnitAnimType activeAnimType = unitAnimation.GetActiveAnimType();
             * if (activeAnimType == GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword) {
             *  swordSlashTransform.localScale = new Vector3(swordSlashTransform.localScale.x, swordSlashTransform.localScale.y * -1, swordSlashTransform.localScale.z);
             *  unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword2, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
             * } else {
             *  unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
             * }
             */
        }
    }
コード例 #2
0
    private void HandleAttack()
    {
        if (Input.GetMouseButtonDown(0))
        {
            // Attack
            SetStateAttacking();

            Vector3 attackDir = (UtilsClass.GetMouseWorldPosition() - GetPosition()).normalized;

            EnemyHandler enemyHandler = EnemyHandler.GetClosestEnemy(GetPosition() + attackDir * 4f, 20f);
            bool         hitEnemy;
            if (enemyHandler != null)
            {
                //enemyHandler.Damage(this);
                hitEnemy           = true;
                attackDir          = (enemyHandler.GetPosition() - GetPosition()).normalized;
                transform.position = enemyHandler.GetPosition() + attackDir * -12f;
            }
            else
            {
                hitEnemy           = false;
                transform.position = transform.position + attackDir * 4f;
            }

            float attackAngle = UtilsClass.GetAngleFromVectorFloat(attackDir);

            // Play attack animation
            if (playerBase.IsPlayingPunchAnimation())
            {
                // Play Kick animation since punch animation is currently active
                playerBase.PlayKickAnimation(attackDir, (Vector3 impactPosition) => {
                    if (hitEnemy)
                    {
                        impactPosition          += UtilsClass.GetVectorFromAngle((int)attackAngle) * 4f;
                        Transform impactEffect   = Instantiate(GameAssets.i.pfImpactEffect, impactPosition, Quaternion.identity);
                        impactEffect.eulerAngles = new Vector3(0, 0, attackAngle - 90);
                    }
                }, SetStateNormal);
            }
            else
            {
                // Play Punch animation
                playerBase.PlayPunchAnimation(attackDir, (Vector3 impactPosition) => {
                    if (hitEnemy)
                    {
                        impactPosition          += UtilsClass.GetVectorFromAngle((int)attackAngle) * 4f;
                        Transform impactEffect   = Instantiate(GameAssets.i.pfImpactEffect, impactPosition, Quaternion.identity);
                        impactEffect.eulerAngles = new Vector3(0, 0, attackAngle - 90);
                    }
                }, SetStateNormal);
            }
        }
    }
コード例 #3
0
    private void HandleAttack()
    {
        if (Input.GetMouseButtonDown(0))
        {
            // Attack
            SetStateAttacking();

            Vector3 attackDir = (GetMouseWorldPosition() - GetPosition()).normalized;

            EnemyHandler enemyHandler = EnemyHandler.GetClosestEnemy(GetPosition() + attackDir * 4f, 20f);
            if (enemyHandler != null)
            {
                //enemyHandler.Damage(this);
                if (enemyHandler.IsDead())
                {
                    OnEnemyKilled?.Invoke(this, EventArgs.Empty);
                }
                attackDir          = (enemyHandler.GetPosition() - GetPosition()).normalized;
                transform.position = enemyHandler.GetPosition() + attackDir * -12f;
            }
            else
            {
                transform.position = transform.position + attackDir * 4f;
            }

            Transform swordSlashTransform = Instantiate(GameAssets.i.pfSwordSlash, GetPosition() + attackDir * 13f, Quaternion.Euler(0, 0, GetAngleFromVector(attackDir)));
            swordSlashTransform.GetComponent <SpriteAnimator>().onLoop = () => Destroy(swordSlashTransform.gameObject);

            UnitAnimType activeAnimType = characterBase.GetUnitAnimation().GetActiveAnimType();
            if (activeAnimType == GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword)
            {
                swordSlashTransform.localScale = new Vector3(swordSlashTransform.localScale.x, swordSlashTransform.localScale.y * -1, swordSlashTransform.localScale.z);
                characterBase.GetUnitAnimation().PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword2, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
            }
            else
            {
                characterBase.GetUnitAnimation().PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
            }
        }
    }