private void SetTarget(Collider target) { this.target = target.gameObject; // Set aim target (weird) //enemyGun.SetAimTarget(target.transform.Find("AimTargetPointer").GetComponent<AimTargetPointer>().GetAimTarget()); enemyGun.SetAimTarget(eyes.restingPos); // Tell eyes to look at target eyes.SetTarget(target.gameObject); }