コード例 #1
0
 void Start()
 {
     states           = States.idle;
     player           = FindObjectOfType <Player>().transform;
     gunSprite        = enemyGun.GetComponentInChildren <SpriteRenderer>();
     enemyGun         = enemyGun.GetComponentInChildren <EnemyGun>();
     sprite           = GetComponentInChildren <SpriteRenderer>();
     randomTime       = Random.Range(5, 8);
     enemyGun.enabled = false;
     StartCoroutine(Walk());
     StartCoroutine(DistanceCheck());
 }