//怪物的行为入口 public virtual void UpDateBehavior() { switch (currentState) { case State.none: break; case State.move: enmeyfunc.DoInMove(); break; case State.cd: enmeyfunc.DoInCd(); break; case State.attack: enmeyfunc.DoInAttack(); break; case State.faxian: enmeyfunc.DoInFind(); break; case State.die: enmeyfunc.DoDie(); break; //新添加的状态 //case State.taoZou: // enmeyfunc.DoTaoZou(); // break; default: break; } /* 鼠标测试 */ SimulateInGame(); }