コード例 #1
0
    //怪物的行为入口
    public virtual void UpDateBehavior()
    {
        switch (currentState)
        {
        case State.none:
            break;

        case State.move:
            enmeyfunc.DoInMove();
            break;

        case State.cd:
            enmeyfunc.DoInCd();
            break;

        case State.attack:
            enmeyfunc.DoInAttack();
            break;

        case State.faxian:
            enmeyfunc.DoInFind();
            break;

        case State.die:
            enmeyfunc.DoDie();
            break;

        //新添加的状态
        //case State.taoZou:
        // enmeyfunc.DoTaoZou();
        //    break;
        default:
            break;
        }

        /*                      鼠标测试                        */
        SimulateInGame();
    }