void Start() { enemyDataReader = new EnemyDataReader(); int episodeNum = 1; int stageNum = 1; createNum = new int(); UnitPos = new List <Vector3>(); unittexlist = new List <string>(); ReadUnitData(episodeNum, stageNum); ReadEnemyData(episodeNum, stageNum); CreateUnit(); }
void Start() { enemyDataReader = new EnemyDataReader(); //Debug.Log("c"+DataManager.Instance.ScenarioChapterNumber); //Debug.Log("s"+DataManager.Instance.ScenarioSectionNumber); //int episodeNum = 1; //int stageNum =1; int episodeNum = DataManager.Instance.ScenarioChapterNumber + 1; int stageNum = DataManager.Instance.ScenarioSectionNumber + 1; createNum = new int(); UnitPos = new List <Vector3>(); unittexlist = new List <string>(); ReadUnitData(episodeNum, stageNum); ReadEnemyData(episodeNum, stageNum); CreateUnit(); }