//This could be death cause of death public void ForceChangeAggro(int ID, int forceValue = -1) { if (TargetPlayer != null && ID == TargetPlayer.GetPlayerID) { enemyData.ForceSetAggro(ID, forceValue); if (TargetPlayer.GetPlayerID != enemyData.GetHighestAggroID() && TargetPlayer.IsDead) { TargetPlayer = handler.GetPlayerList [enemyData.GetHighestAggroID()]; } } }