void AIUpdate_modifiHeight() { if (EnemyCtrl_fly.MoveToTarget_Y(flyHight, MoveSpeedY)) { SetAIState(AISTATE.AISELECT, 3.0f); heightModify = false; } }
protected override void AIUpdate_swichFly() { base.AIUpdate_swichFly(); if (FlyMode) { //if (EnemyCtrl_fly.MoveToHigher(FlyHight, MoveSpeedY)) if (EnemyCtrl_fly.MoveToTarget_Y(FlyHight, MoveSpeedY)) { EndSwichFlyMode(); } } else { if (EnemyCtrl_fly.MoveToLower(FlyHight_land, MoveSpeedY)) { EndSwichFlyMode(); } } }