void AIUpdate_modifiHeight()
 {
     if (EnemyCtrl_fly.MoveToTarget_Y(flyHight, MoveSpeedY))
     {
         SetAIState(AISTATE.AISELECT, 3.0f);
         heightModify = false;
     }
 }
 protected override void AIUpdate_swichFly()
 {
     base.AIUpdate_swichFly();
     if (FlyMode)
     {
         //if (EnemyCtrl_fly.MoveToHigher(FlyHight, MoveSpeedY))
         if (EnemyCtrl_fly.MoveToTarget_Y(FlyHight, MoveSpeedY))
         {
             EndSwichFlyMode();
         }
     }
     else
     {
         if (EnemyCtrl_fly.MoveToLower(FlyHight_land, MoveSpeedY))
         {
             EndSwichFlyMode();
         }
     }
 }