void Start() { instance = this; Time.timeScale = 0; // Setup targets targets.Setup(this); // Setup stats currentHealth = maxHealth; drillCurrent = drillMax; timeLastDrilled = -1; timeCollisionStarted = -1f; timeInvincible = -1f; // Setup UI lifeBar.wholeNumbers = true; lifeBar.minValue = 0; lifeBar.maxValue = maxHealth; lifeBar.value = currentHealth; drillBar.wholeNumbers = false; drillBar.minValue = 0; drillBar.maxValue = drillMax; drillBar.value = currentHealth; flightModeLabel.text = FlightTowardsTarget; dangerHealth.enabled = false; emptyDrill.enabled = false; ramParticles.Stop(); }