コード例 #1
1
ファイル: Solution.cs プロジェクト: thunder176/HeuristicLab
 private Solution(Solution original, Cloner cloner)
   : base(original, cloner) {
   Tree = cloner.Clone(original.Tree);
   Path = (string)original.Path.Clone();
   NrOfRounds = original.NrOfRounds;
   Enemies = cloner.Clone(original.Enemies);
 }
コード例 #2
0
ファイル: Solution.cs プロジェクト: thunder176/HeuristicLab
 public Solution(ISymbolicExpressionTree tree, string path, int nrOfRounds, EnemyCollection enemies)
   : base() {
   this.Tree = tree;
   this.Path = path;
   this.NrOfRounds = nrOfRounds;
   this.Enemies = enemies;
 }
コード例 #3
0
 public BattleRunnerDialog(Solution solution) {
   InitializeComponent();
   errorProvider.SetIconAlignment(robocodePathTextBox, ErrorIconAlignment.MiddleLeft);
   errorProvider.SetIconPadding(robocodePathTextBox, 2);
   nrOfRoundsNumericUpDown.Maximum = int.MaxValue;
   NrOfRounds = solution.NrOfRounds;
   Enemies = (EnemyCollection)solution.Enemies.Clone(new Cloner());
   robocodePathTextBox.Text = Enemies.RobocodePath;
 }
コード例 #4
0
ファイル: Profile.cs プロジェクト: gaknoia/babbot
 public Profile()
 {
     Name = "";
     Description = "";
     NormalWayPoints = new WayPointCollection();
     GhostWayPoints = new WayPointCollection();
     VendorWayPoints = new WayPointCollection();
     RepairWayPoints = new WayPointCollection();
     BranchWayPoints = new WayPointCollection();
     Enemies = new EnemyCollection();
 }
コード例 #5
0
        private void AssignThreeOrbs()
        {
            var wingsBossId = BossOrbTierList.TieredBossIds[0][Agent.Rng.Next(0, BossOrbTierList.TieredBossIds[0].Count)];

            WingsArea = BossOrbTierList.IdToAreaName[wingsBossId];
            var armsBossId = BossOrbTierList.TieredBossIds[1][Agent.Rng.Next(0, BossOrbTierList.TieredBossIds[1].Count)];

            ArmsArea = BossOrbTierList.IdToAreaName[armsBossId];
            var fakeEyeBossId = BossOrbTierList.TieredBossIds[2][Agent.Rng.Next(0, BossOrbTierList.TieredBossIds[2].Count)];

            FakeEyeArea = BossOrbTierList.IdToAreaName[fakeEyeBossId];
            RealEyeArea = FakeEyeArea;

            var realEyeBossId = 0;

            while (RealEyeArea.Equals(FakeEyeArea))
            {
                realEyeBossId = BossOrbTierList.TieredBossIds[2][Agent.Rng.Next(0, BossOrbTierList.TieredBossIds[2].Count)];
                RealEyeArea   = BossOrbTierList.IdToAreaName[realEyeBossId];
            }

            var wingsBoss = EnemyCollection.GetMappedObject(wingsBossId);

            wingsBoss.DropId   = Wings;
            wingsBoss.DropRate = 100;

            var armsBoss = EnemyCollection.GetMappedObject(armsBossId);

            armsBoss.DropId   = Arms;
            armsBoss.DropRate = 100;

            var fakeEyeBoss = EnemyCollection.GetMappedObject(fakeEyeBossId);

            fakeEyeBoss.DropId   = FakeEye;
            fakeEyeBoss.DropRate = 100;

            var realEyeBoss = EnemyCollection.GetMappedObject(realEyeBossId);

            realEyeBoss.DropId   = RealEye;
            realEyeBoss.DropRate = 100;
        }
コード例 #6
0
        private void ScaleEnemies(int oldTier, int newTier, int oldBossId, int newBossId)
        {
            if (newTier == oldTier)
            {
                return;
            }
            var oldBoss = EnemyCollection.GetMappedObject(oldBossId);
            var newBoss = EnemyCollection.GetMappedObject(newBossId);

            if (oldTier > newTier)
            {
                ScaleDownEnemy(oldBoss, newTier, oldTier);
                ScaleUpEnemy(newBoss, newTier, oldTier);
            }
            else
            {
                ScaleUpEnemy(oldBoss, oldTier, newTier);
                ScaleDownEnemy(newBoss, oldTier, newTier);
            }
            EnemyTierList.SwapTiers(oldBossId, newBossId);
        }
コード例 #7
0
        public void ApplySparsityMode()
        {
            //Modify Shopping Lists to have no healing items
            RemoveHealingItemsFromShoppingLists();
            //Repopulate Found Items with more healing items
            PopulateEventsWithNewItems();
            //Increase rate of berry drops for enemies
            IncreaseEnemiesHealDropRate();

            //sets ambrosia and nectar to fully heal MP as well as HP
            var nectar = ItemCollection.GetMappedObject(NectarId);

            nectar.Vitality = 999;
            var ambrosia = ItemCollection.GetMappedObject(AmbrosiaId);

            ambrosia.Vitality = 999;

            //commit all changes
            ItemCollection.WriteObjects(Agent.GeneralConfiguration.TempFile);
            AreaCollection.WriteObjects(Agent.GeneralConfiguration.TempFile);
            EnemyCollection.WriteObjects(Agent.GeneralConfiguration.TempFile);
        }
コード例 #8
0
ファイル: IteratorTests.cs プロジェクト: simonassank/ktu-oop
        public void ItIteratesThroughtCollection()
        {
            var collection = new EnemyCollection
            {
                [0] = new EasyEnemy(),
                [1] = new MediumEnemy(),
                [2] = new HardEnemy()
            };

            var iterator = collection.CreateIterator();

            var total = 0;

            for (var enemy = iterator.First(); !iterator.Done(); enemy = iterator.Next())
            {
                total++;
            }

            Assert.IsType<EnemyCollection>(collection);

            Assert.Equal(3, total);
        }
コード例 #9
0
ファイル: Interpreter.cs プロジェクト: t-h-e/HeuristicLab
    // TODO performance: it would probably be useful to implement the BattleRunner in such a way that we don't have to restart the java process each time, e.g. using console IO to load & run robots 
    public static double EvaluateTankProgram(ISymbolicExpressionTree tree, string path, EnemyCollection enemies, string robotName = null, bool showUI = false, int nrOfRounds = 3) {
      if (robotName == null)
        robotName = GenerateRobotName();

      string interpretedProgram = InterpretProgramTree(tree.Root, robotName);
      string battleRunnerPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "robocode");
      string roboCodeLibPath = Path.Combine(path, "libs");
      string robocodeJar = Path.Combine(roboCodeLibPath, "robocode.jar");
      string robocodeCoreJar = GetFileName(roboCodeLibPath, "robocode.core*");
      string picocontainerJar = GetFileName(roboCodeLibPath, "picocontainer*");
      string robotsPath = Path.Combine(path, "robots", "Evaluation");
      string srcRobotPath = Path.Combine(robotsPath, robotName + ".java");

      File.WriteAllText(srcRobotPath, interpretedProgram, System.Text.Encoding.Default);

      // compile java source to class file
      ProcessStartInfo javaCompileInfo = new ProcessStartInfo();
      javaCompileInfo.FileName = "cmd.exe";
      javaCompileInfo.Arguments = "/C javac -cp " + robocodeJar + "; " + srcRobotPath;
      javaCompileInfo.RedirectStandardOutput = true;
      javaCompileInfo.RedirectStandardError = true;
      javaCompileInfo.UseShellExecute = false;
      javaCompileInfo.CreateNoWindow = true;

      // it's ok to compile multiple robocode programs concurrently
      using (Process javaCompile = new Process()) {
        javaCompile.StartInfo = javaCompileInfo;
        javaCompile.Start();

        string cmdOutput = javaCompile.StandardOutput.ReadToEnd();
        cmdOutput += javaCompile.StandardError.ReadToEnd();

        javaCompile.WaitForExit();
        if (javaCompile.ExitCode != 0) {
          DeleteRobotFiles(path, robotName);
          throw new Exception("Compile Error: " + cmdOutput);
        }
      }

      ProcessStartInfo evaluateCodeInfo = new ProcessStartInfo();

      // execute a battle with numberOfRounds against a number of enemies
      // TODO: seems there is a bug when selecting multiple enemies
      evaluateCodeInfo.FileName = "cmd.exe";
      var classpath = string.Join(";", new[] { battleRunnerPath, robocodeCoreJar, robocodeJar, picocontainerJar });
      var enemyRobotNames = string.Join(" ", enemies.CheckedItems.Select(i => i.Value));
      evaluateCodeInfo.Arguments = string.Format("/C java -cp {0} BattleRunner Evaluation.{1} {2} {3} {4} {5}", classpath, robotName, path, showUI, nrOfRounds, enemyRobotNames);

      evaluateCodeInfo.RedirectStandardOutput = true;
      evaluateCodeInfo.RedirectStandardError = true;
      evaluateCodeInfo.UseShellExecute = false;
      evaluateCodeInfo.CreateNoWindow = true;

      // the robocode framework writes state to a file therefore parallel evaluation of multiple robocode programs is not possible yet.
      double evaluation;
      lock (syncRoot) {
        using (Process evaluateCode = new Process()) {
          evaluateCode.StartInfo = evaluateCodeInfo;
          evaluateCode.Start();
          evaluateCode.WaitForExit();

          if (evaluateCode.ExitCode != 0) {
            DeleteRobotFiles(path, robotName);
            throw new Exception("Error running Robocode: " + evaluateCode.StandardError.ReadToEnd() +
                                Environment.NewLine +
                                evaluateCode.StandardOutput.ReadToEnd());
          }

          try {
            string scoreString =
              evaluateCode.StandardOutput.ReadToEnd()
                .Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries)
                .Last();
            evaluation = Double.Parse(scoreString, CultureInfo.InvariantCulture);
          }
          catch (Exception ex) {
            throw new Exception("Error parsing score string: " + ex);
          }
          finally {
            DeleteRobotFiles(path, robotName);
          }
        }
      }

      return evaluation;
    }
コード例 #10
0
 private void AssignItemDrops()
 {
     foreach (var id in BossOrbTierList.TieredBossIds[0])
     {
         var boss = EnemyCollection.GetMappedObject(id);
         if (boss.DropId == Wings)
         {
             continue;
         }
         var potentialItemIds = new List <int>();
         potentialItemIds.AddRange(ItemTierList.TieredItemList[5]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[6]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[7]);
         var item = ItemCollection.GetMappedObject(0);
         while (item.EquipSlot == ItemMasks.EquipSlot.None)
         {
             item = ItemCollection.GetMappedObject(potentialItemIds[Agent.Rng.Next(0, potentialItemIds.Count)]);
         }
         boss.DropId   = (byte)item.Id;
         boss.DropRate = 100;
     }
     foreach (var id in BossOrbTierList.TieredBossIds[1])
     {
         var boss = EnemyCollection.GetMappedObject(id);
         if (boss.DropId == Arms)
         {
             continue;
         }
         var potentialItemIds = new List <int>();
         potentialItemIds.AddRange(ItemTierList.TieredItemList[8]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[9]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[10]);
         var item = ItemCollection.GetMappedObject(0);
         while (item.EquipSlot == ItemMasks.EquipSlot.None)
         {
             item = ItemCollection.GetMappedObject(potentialItemIds[Agent.Rng.Next(0, potentialItemIds.Count)]);
         }
         boss.DropId   = (byte)item.Id;
         boss.DropRate = 100;
     }
     foreach (var id in BossOrbTierList.TieredBossIds[2])
     {
         var boss = EnemyCollection.GetMappedObject(id);
         if (boss.DropId == RealEye || boss.DropId == FakeEye)
         {
             continue;
         }
         var potentialItemIds = new List <int>();
         potentialItemIds.AddRange(ItemTierList.TieredItemList[11]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[12]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[13]);
         potentialItemIds.AddRange(ItemTierList.TieredItemList[14]);
         var item = ItemCollection.GetMappedObject(0);
         while (item.EquipSlot == ItemMasks.EquipSlot.None)
         {
             item = ItemCollection.GetMappedObject(potentialItemIds[Agent.Rng.Next(0, potentialItemIds.Count)]);
         }
         boss.DropId   = (byte)item.Id;
         boss.DropRate = 100;
     }
 }
コード例 #11
0
        public void ShuffleBossOrder()
        {
            var toSwap  = new List <Tuple <int, int> >();
            var swapped = new HashSet <int>();

            foreach (var bossId in EnemyTierList.BossIds)
            {
                //determine new tier rank
                var  swapBossId   = bossId;
                byte newTier      = 0;
                byte originalTier = 0;
                while (swapBossId == bossId)
                {
                    originalTier = EnemyTierList.GetBossTier(bossId);
                    newTier      = RandomFunctions.GenerateGaussianByte(Agent.Rng, originalTier, Agent.Probabilities.BossShuffleStandardDeviation, (byte)(EnemyTierList.TieredBossIds.Count - 1));
                    if (newTier < 0)
                    {
                        newTier = 0;
                    }
                    //determine what boss to swap with based on new rank
                    var randNum = Agent.Rng.Next(0, EnemyTierList.TieredBossIds[newTier].Count);
                    swapBossId = EnemyTierList.TieredBossIds[newTier][randNum];
                }
                swapped.Add(bossId);
                swapped.Add(swapBossId);
                ScaleEnemies(originalTier, newTier, bossId, swapBossId);
                toSwap.Add(new Tuple <int, int>(bossId, swapBossId));
            }
            EnemyCollection.WriteObjects(Agent.GeneralConfiguration.TempFile);

            foreach (var t in toSwap)
            {
                EnemyCollection.SwapMappedObjects(Agent.GeneralConfiguration.TempFile, EnemyCollection.GetMappedObject(t.Item1), EnemyCollection.GetMappedObject(t.Item2));
            }

            /*
             * foreach (var t in toSwap)
             * {
             *  var bossA = EnemyCollection.GetMappedObject(t.Item1);
             *  var bossB = EnemyCollection.GetMappedObject(t.Item2);
             *  bossA.WriteByte((byte)t.Item2, EnemyOffsets.Id);
             *  bossB.WriteByte((byte)t.Item1, EnemyOffsets.Id);
             * }*/
        }