void GetComponentFunction() { if (_EnemyChracter2Ctrl == null) { _EnemyChracter2Ctrl = GetComponentInParent <EnemyChracter2Ctrl>(); } if (_EnemyHealthSys == null) { _EnemyHealthSys = GetComponentInParent <Enemy2HealthSystem>(); } }
private void Awake() { _EnemyChracter2Ctrl = GetComponent <EnemyChracter2Ctrl>(); }