void GetComponentFunction()
 {
     if (_EnemyChracter2Ctrl == null)
     {
         _EnemyChracter2Ctrl = GetComponentInParent <EnemyChracter2Ctrl>();
     }
     if (_EnemyHealthSys == null)
     {
         _EnemyHealthSys = GetComponentInParent <Enemy2HealthSystem>();
     }
 }
 private void Awake()
 {
     _EnemyChracter2Ctrl = GetComponent <EnemyChracter2Ctrl>();
 }