// Start is called before the first frame update private void Start() { anim = GetComponent <Animator>(); rigid = GetComponent <Rigidbody2D>(); PlayerControllerScript = GameObject.FindWithTag("Player").GetComponent <PlayerControllerScript>(); enemy_boss_move = this.gameObject.GetComponent <EnemyBossSimilarPlayerMoveScript>(); enemy_boss_controller = this.gameObject.GetComponent <EnemyBossSimilarPlayerControllerScript>(); player_status = PlayerControllerScript.GetComponent <PlayerStatus>(); }
// Start is called before the first frame update void Start() { Attack1_collider_toggle = Attack1ColliderObject.GetComponent <Toggle>(); Attack2_collider_toggle = Attack2ColliderObject.GetComponent <Toggle>(); Attack3_collider_toggle = Attack3ColliderObject.GetComponent <Toggle>(); SoundChangeAttack = AttackSoundObject.GetComponent <SoundChnageAttack>(); GardObject_toggle = GardObject.GetComponent <Toggle>(); GardObject_toggle.isOn = false; anim = GetComponent <Animator>(); Attack1_collider_toggle.isOn = false; Attack2_collider_toggle.isOn = false; Attack3_collider_toggle.isOn = false; Player = GameObject.FindWithTag("Player"); player_controller = Player.GetComponent <PlayerControllerScript>(); similar_boss_move_script = GetComponent <EnemyBossSimilarPlayerMoveScript>(); }
private void Awake() { enemy_boss_similar_player = this; }