Esempio n. 1
0
 // Start is called before the first frame update
 private void Start()
 {
     anim  = GetComponent <Animator>();
     rigid = GetComponent <Rigidbody2D>();
     PlayerControllerScript = GameObject.FindWithTag("Player").GetComponent <PlayerControllerScript>();
     enemy_boss_move        = this.gameObject.GetComponent <EnemyBossSimilarPlayerMoveScript>();
     enemy_boss_controller  = this.gameObject.GetComponent <EnemyBossSimilarPlayerControllerScript>();
     player_status          = PlayerControllerScript.GetComponent <PlayerStatus>();
 }
    // Start is called before the first frame update
    void Start()
    {
        Attack1_collider_toggle = Attack1ColliderObject.GetComponent <Toggle>();
        Attack2_collider_toggle = Attack2ColliderObject.GetComponent <Toggle>();
        Attack3_collider_toggle = Attack3ColliderObject.GetComponent <Toggle>();
        SoundChangeAttack       = AttackSoundObject.GetComponent <SoundChnageAttack>();
        GardObject_toggle       = GardObject.GetComponent <Toggle>();
        GardObject_toggle.isOn  = false;
        anim = GetComponent <Animator>();
        Attack1_collider_toggle.isOn = false;
        Attack2_collider_toggle.isOn = false;
        Attack3_collider_toggle.isOn = false;

        Player                   = GameObject.FindWithTag("Player");
        player_controller        = Player.GetComponent <PlayerControllerScript>();
        similar_boss_move_script = GetComponent <EnemyBossSimilarPlayerMoveScript>();
    }
 private void Awake()
 {
     enemy_boss_similar_player = this;
 }