public void RoundNextEnemy(Enemy nowEnemy) { enemy = base.RoundNextActor(nowEnemy) as Enemy; enemy.ActiveActor(true); if (MyCamera.Instance != null) { MyCamera.Instance.LookAtTarget(nowEnemy.ActorTransform.position, 15f); } }
public override void RoundFirstActor() { base.RoundFirstActor(); if (actorList.Count >= 1) { enemy = actorList [0] as Enemy; MyCamera.Instance.LookAtTarget(enemy.ActorTransform.position, 15f); enemy.ActiveActor(true); } enemyDoneNum = 0; Debug.Log("enter Enemy Round"); }