//Give the emotions dialogue options public void FoxNewDialogue() { happy.AddDialogue("Don't worry. With my guidance, we'll get you home in no time."); happy.AddDialogue("I'm the most cunning creature in this entire forest. Feel free to admire me."); sad.AddDialogue("It's a shame you lost that treasure…"); sad.AddDialogue("Boy, what have I gotten myself into..."); angry.AddDialogue("When I finally catch the Rabbit, that fluffy cheater will get what's coming to him."); angry.AddDialogue("Hey, I know perfectly well where we're going!"); fearful.AddDialogue("Say, you haven't seen any bears around here, have you?"); fearful.AddDialogue("There are some pretty shady places between this forest and the King's palace..."); surprised.AddDialogue("A black cat? You've seen one?"); surprised.AddDialogue("Did you just try to pet me?!"); disgusted.AddDialogue("Did you know rowanberries taste terrible?"); disgusted.AddDialogue("I hope that daft Owl isn't anywhere nearby."); }