Example #1
0
    //Give the emotions dialogue options
    public void FoxNewDialogue()
    {
        happy.AddDialogue("Don't worry. With my guidance, we'll get you home in no time.");
        happy.AddDialogue("I'm the most cunning creature in this entire forest. Feel free to admire me.");

        sad.AddDialogue("It's a shame you lost that treasure…");
        sad.AddDialogue("Boy, what have I gotten myself into...");

        angry.AddDialogue("When I finally catch the Rabbit, that fluffy cheater will get what's coming to him.");
        angry.AddDialogue("Hey, I know perfectly well where we're going!");

        fearful.AddDialogue("Say, you haven't seen any bears around here, have you?");
        fearful.AddDialogue("There are some pretty shady places between this forest and the King's palace...");

        surprised.AddDialogue("A black cat? You've seen one?");
        surprised.AddDialogue("Did you just try to pet me?!");

        disgusted.AddDialogue("Did you know rowanberries taste terrible?");
        disgusted.AddDialogue("I hope that daft Owl isn't anywhere nearby.");
    }