// Token: 0x060005C1 RID: 1473 RVA: 0x0007F95C File Offset: 0x0007DB5C private bool AddEmojiSprite(ushort Iconid) { EmojiCenter.EmojiSprite value = default(EmojiCenter.EmojiSprite); value.LayoutID = this.EmojiSpriteLayout.childCount; CString cstring = StringManager.Instance.SpawnString(30); cstring.ClearString(); cstring.IntToFormat((long)Iconid, 5, false); cstring.AppendFormat("UI/Emoji_icon_{0}"); AssetBundle assetBundle = AssetManager.GetAssetBundle(cstring, out value.IconABKey); StringManager.Instance.DeSpawnString(cstring); if (assetBundle == null) { return(false); } GameObject gameObject = UnityEngine.Object.Instantiate(assetBundle.mainAsset) as GameObject; gameObject.SetActive(false); gameObject.transform.SetParent(this.EmojiSpriteLayout, false); this.IconIdMapEmojiSprites.Add(Iconid, value); return(true); }
// Token: 0x060005BD RID: 1469 RVA: 0x0007F50C File Offset: 0x0007D70C public EmojiUnit pullIcon(ushort iconid, byte defaultSpriteID = 0, bool isSpriteRenderer = false) { this.EmojiCenterIni(); if (!this.IconIdMapEmojiSprites.ContainsKey(iconid) && !this.AddEmojiSprite(iconid)) { iconid = 0; } EmojiCenter.EmojiSprite emojiSprite = this.IconIdMapEmojiSprites[iconid]; EmojiUnit emojiUnit; if (this.EmojiUnitPoolCount == 0) { emojiUnit = new EmojiUnit(); emojiUnit.poolID = this.EmojiUnitPool.Count; this.EmojiUnitPool.Add(emojiUnit); } else { emojiUnit = this.EmojiUnitPool[--this.EmojiUnitPoolCount]; emojiUnit.poolID = this.EmojiUnitPoolCount; } emojiUnit.EmojiUnitIni(defaultSpriteID); emojiUnit.IconID = iconid; emojiUnit.SpriteMove = this.EmojiSpriteLayout.GetChild(emojiSprite.LayoutID).GetComponent <UISpritesArray>().m_Sprites; GameObject gameObject; if (isSpriteRenderer) { if (this.SpriteRendererPoolLayout.childCount == 0) { gameObject = new GameObject("eicon_sr"); gameObject.AddComponent <SpriteRenderer>().material = this.EmojiSpriteRendererMaterial; } else { gameObject = this.SpriteRendererPoolLayout.GetChild(this.SpriteRendererPoolLayout.childCount - 1).gameObject; gameObject.transform.SetParent(null, false); } emojiUnit.EmojiImage = null; emojiUnit.EmojiSpriteRenderer = gameObject.GetComponent <SpriteRenderer>(); if (emojiUnit.SpriteMove.Length <= 1) { emojiUnit.EmojiSpriteRenderer.sprite = emojiUnit.SpriteMove[0]; } } else { if (this.ImagePoolLayout.childCount == 0) { gameObject = new GameObject("eicon_ig"); gameObject.AddComponent <Image>().material = this.EmojiImageMaterial; } else { gameObject = this.ImagePoolLayout.GetChild(this.ImagePoolLayout.childCount - 1).gameObject; gameObject.transform.SetParent(null, false); } emojiUnit.EmojiSpriteRenderer = null; emojiUnit.EmojiImage = gameObject.GetComponent <Image>(); emojiUnit.setImagePivot(); } emojiUnit.EmojiTransform = gameObject.transform; gameObject.SetActive(true); return(emojiUnit); }