public AGSButton(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); _skinComponent = AddComponent <ISkinComponent>(); _hasRoom = AddComponent <IHasRoom>(); _animationContainer = AddComponent <IAnimationContainer>(); _inObjectTree = AddComponent <IInObjectTree>(); _collider = AddComponent <ICollider>(); _visibleComponent = AddComponent <IVisibleComponent>(); _enabledComponent = AddComponent <IEnabledComponent>(); _customProperties = AddComponent <ICustomPropertiesComponent>(); _drawableInfo = AddComponent <IDrawableInfo>(); _hotspotComponent = AddComponent <IHotspotComponent>(); _shaderComponent = AddComponent <IShaderComponent>(); _translateComponent = AddComponent <ITranslateComponent>(); _imageComponent = AddComponent <IImageComponent>(); _scaleComponent = AddComponent <IScaleComponent>(); _rotateComponent = AddComponent <IRotateComponent>(); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); _textComponent = AddComponent <ITextComponent>(); _buttonComponent = AddComponent <IButtonComponent>(); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoom = AddComponent<IHasRoom>(); _animationContainer = AddComponent<IAnimationContainer>(); _inObjectTree = AddComponent<IInObjectTree>(); _collider = AddComponent<ICollider>(); _visibleComponent = AddComponent<IVisibleComponent>(); _enabledComponent = AddComponent<IEnabledComponent>(); _customProperties = AddComponent<ICustomPropertiesComponent>(); _drawableInfo = AddComponent<IDrawableInfo>(); _hotspotComponent = AddComponent<IHotspotComponent>(); _shaderComponent = AddComponent<IShaderComponent>(); _transformComponent = AddComponent<ITranslateComponent>(); _imageComponent = AddComponent<IImageComponent>(); _scaleComponent = AddComponent<IScaleComponent>(); _rotateComponent = AddComponent<IRotateComponent>(); _pixelPerfectComponent = AddComponent<IPixelPerfectComponent>(); _faceDirectionBehavior = AddComponent<IFaceDirectionBehavior>(); _hasOutfit = AddComponent<IHasOutfit>(); _hasInventory = AddComponent<IHasInventory>(); _followBehavior = AddComponent<IFollowBehavior>(); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public AGSCheckBox(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent<IUIEvents>(); _skinComponent = AddComponent<ISkinComponent>(); _hasRoom = AddComponent<IHasRoom>(); _animationContainer = AddComponent<IAnimationContainer>(); _inObjectTree = AddComponent<IInObjectTree>(); _collider = AddComponent<ICollider>(); _visibleComponent = AddComponent<IVisibleComponent>(); _enabledComponent = AddComponent<IEnabledComponent>(); _customProperties = AddComponent<ICustomPropertiesComponent>(); _drawableInfo = AddComponent<IDrawableInfo>(); _hotspotComponent = AddComponent<IHotspotComponent>(); _shaderComponent = AddComponent<IShaderComponent>(); _translateComponent = AddComponent<ITranslateComponent>(); _imageComponent = AddComponent<IImageComponent>(); _scaleComponent = AddComponent<IScaleComponent>(); _rotateComponent = AddComponent<IRotateComponent>(); _pixelPerfectComponent = AddComponent<IPixelPerfectComponent>(); _textComponent = AddComponent<ITextComponent>(); _checkboxComponent = AddComponent<ICheckboxComponent>(); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoom = AddComponent <IHasRoom>(); _animationContainer = AddComponent <IAnimationContainer>(); _inObjectTree = AddComponent <IInObjectTree>(); _collider = AddComponent <ICollider>(); _visibleComponent = AddComponent <IVisibleComponent>(); _enabledComponent = AddComponent <IEnabledComponent>(); _customProperties = AddComponent <ICustomPropertiesComponent>(); _drawableInfo = AddComponent <IDrawableInfo>(); _hotspotComponent = AddComponent <IHotspotComponent>(); _shaderComponent = AddComponent <IShaderComponent>(); _translateComponent = AddComponent <ITranslateComponent>(); _imageComponent = AddComponent <IImageComponent>(); _scaleComponent = AddComponent <IScaleComponent>(); _rotateComponent = AddComponent <IRotateComponent>(); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); _faceDirectionBehavior = AddComponent <IFaceDirectionBehavior>(); _hasOutfit = AddComponent <IHasOutfit>(); _hasInventory = AddComponent <IHasInventory>(); _followBehavior = AddComponent <IFollowBehavior>(); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public override void Init() { base.Init(); Entity.Bind <IDrawableInfoComponent>(c => _drawableInfo = c, _ => _drawableInfo = null); Entity.Bind <IImageComponent>(c => _obj = c, _ => _obj = null); Entity.Bind <IScaleComponent>(c => _scale = c, _ => _scale = null); Entity.Bind <IPixelPerfectComponent>(c => _pixelPerfect = c, _ => _pixelPerfect = null); Entity.Bind <IBoundingBoxComponent>(c => _boundingBox = c, _ => _boundingBox = null); }
public AGSCharacter(string id, Resolver resolver, IOutfit outfit) : base(id, resolver) { _hasRoomComponent = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {}); _colliderComponent = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _colliderComponent = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfoComponent = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _borderComponent = AddComponent <IBorderComponent>(); Bind <IBorderComponent>(c => _borderComponent = c, _ => { }); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _worldPositionComponent = AddComponent <IWorldPositionComponent>(); Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {}); _faceDirectionComponent = AddComponent <IFaceDirectionComponent>(); Bind <IFaceDirectionComponent>(c => _faceDirectionComponent = c, _ => {}); _outfitComponent = AddComponent <IOutfitComponent>(); Bind <IOutfitComponent>(c => _outfitComponent = c, _ => {}); _inventoryComponent = AddComponent <IInventoryComponent>(); Bind <IInventoryComponent>(c => _inventoryComponent = c, _ => {}); _followComponent = AddComponent <IFollowComponent>(); Bind <IFollowComponent>(c => _followComponent = c, _ => {}); _hotspotComponent = AddComponent <IHotspotComponent>(); Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {}); beforeInitComponents(resolver, outfit); InitComponents(); afterInitComponents(resolver, outfit); }
public AGSButton(string id, Resolver resolver) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); Bind <IUIEvents>(c => _uIEvents = c, _ => {}); _skinComponent = AddComponent <ISkinComponent>(); Bind <ISkinComponent>(c => _skinComponent = c, _ => {}); _hasRoomComponent = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoomComponent = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTreeComponent = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTreeComponent = c, _ => {}); _colliderComponent = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _colliderComponent = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfoComponent = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfoComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _borderComponent = AddComponent <IBorderComponent>(); Bind <IBorderComponent>(c => _borderComponent = c, _ => { }); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _worldPositionComponent = AddComponent <IWorldPositionComponent>(); Bind <IWorldPositionComponent>(c => _worldPositionComponent = c, _ => {}); _textComponent = AddComponent <ITextComponent>(); Bind <ITextComponent>(c => _textComponent = c, _ => {}); _buttonComponent = AddComponent <IButtonComponent>(); Bind <IButtonComponent>(c => _buttonComponent = c, _ => {}); beforeInitComponents(resolver); InitComponents(); afterInitComponents(resolver); }
public AGSInventoryWindow(string id, Resolver resolver, IImage image) : base(id, resolver) { _uIEvents = AddComponent <IUIEvents>(); Bind <IUIEvents>(c => _uIEvents = c, _ => {}); _skinComponent = AddComponent <ISkinComponent>(); Bind <ISkinComponent>(c => _skinComponent = c, _ => {}); _hasRoom = AddComponent <IHasRoomComponent>(); Bind <IHasRoomComponent>(c => _hasRoom = c, _ => {}); _animationComponent = AddComponent <IAnimationComponent>(); Bind <IAnimationComponent>(c => _animationComponent = c, _ => {}); _inObjectTree = AddComponent <IInObjectTreeComponent>(); Bind <IInObjectTreeComponent>(c => _inObjectTree = c, _ => {}); _collider = AddComponent <IColliderComponent>(); Bind <IColliderComponent>(c => _collider = c, _ => {}); _visibleComponent = AddComponent <IVisibleComponent>(); Bind <IVisibleComponent>(c => _visibleComponent = c, _ => {}); _enabledComponent = AddComponent <IEnabledComponent>(); Bind <IEnabledComponent>(c => _enabledComponent = c, _ => {}); _customPropertiesComponent = AddComponent <ICustomPropertiesComponent>(); Bind <ICustomPropertiesComponent>(c => _customPropertiesComponent = c, _ => {}); _drawableInfo = AddComponent <IDrawableInfoComponent>(); Bind <IDrawableInfoComponent>(c => _drawableInfo = c, _ => {}); _hotspotComponent = AddComponent <IHotspotComponent>(); Bind <IHotspotComponent>(c => _hotspotComponent = c, _ => {}); _shaderComponent = AddComponent <IShaderComponent>(); Bind <IShaderComponent>(c => _shaderComponent = c, _ => {}); _translateComponent = AddComponent <ITranslateComponent>(); Bind <ITranslateComponent>(c => _translateComponent = c, _ => {}); _imageComponent = AddComponent <IImageComponent>(); Bind <IImageComponent>(c => _imageComponent = c, _ => {}); _scaleComponent = AddComponent <IScaleComponent>(); Bind <IScaleComponent>(c => _scaleComponent = c, _ => {}); _rotateComponent = AddComponent <IRotateComponent>(); Bind <IRotateComponent>(c => _rotateComponent = c, _ => {}); _pixelPerfectComponent = AddComponent <IPixelPerfectComponent>(); Bind <IPixelPerfectComponent>(c => _pixelPerfectComponent = c, _ => {}); _modelMatrixComponent = AddComponent <IModelMatrixComponent>(); Bind <IModelMatrixComponent>(c => _modelMatrixComponent = c, _ => {}); _boundingBoxComponent = AddComponent <IBoundingBoxComponent>(); Bind <IBoundingBoxComponent>(c => _boundingBoxComponent = c, _ => {}); _inventoryWindowComponent = AddComponent <IInventoryWindowComponent>(); Bind <IInventoryWindowComponent>(c => _inventoryWindowComponent = c, _ => {}); beforeInitComponents(resolver, image); InitComponents(); afterInitComponents(resolver, image); }