private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { if (other.GetComponent <ElementManager>()) { ElementManager e = other.GetComponent <ElementManager>(); e.ChangeElement(this); Destroy(display.GetChild(0).gameObject); GameObject g = Instantiate(emptyElementalGameObject, transform.position, transform.rotation); g.transform.SetParent(display.transform); g.transform.localPosition = Vector3.zero; } } }