public virtual void FindPossibleConnections() { InData.Data.connections.Clear(); ElectricityFunctions.FindPossibleConnections( Locatedon, InData.CanConnectTo, InData.GetConnPoints(), InData, InData.Data.connections ); }
public void FindPossibleConnections() { connections.Clear(); connections = ElectricityFunctions.FindPossibleConnections( transform.localPosition, matrix, CanConnectTo, GetConnPoints() ); if (connections.Count > 0) { connected = true; } }
public virtual void FindPossibleConnections() { InData.Data.connections.Clear(); if (registerTile != null) { ElectricityFunctions.FindPossibleConnections( Matrix, InData.CanConnectTo, GetConnPoints(), InData, InData.Data.connections ); } }
public override void FindPossibleConnections() { Data.connections.Clear(); Data.connections = ElectricityFunctions.FindPossibleConnections( transform.localPosition, matrix, InData.CanConnectTo, GetConnPoints() ); if (Data.connections.Count > 0) { connected = true; } }
public virtual void FindPossibleConnections() { Data.connections.Clear(); if (registerTile != null) { Data.connections = ElectricityFunctions.FindPossibleConnections( transform.localPosition, matrix, InData.CanConnectTo, GetConnPoints() ); } if (Data.connections.Count > 0) { connected = true; } }
public void FindPossibleConnections() { Data.connections.Clear(); Data.connections = ElectricityFunctions.FindPossibleConnections( transform.localPosition, matrix, InData.CanConnectTo, GetConnPoints() ); if (Data.connections.Count > 0) { connected = true; // if (IsConnector) { //For connectors sprites // for (int i = 0; i < Data.connections.Count; i++) { // if (Data.connections [i].InData.Categorytype == 0) { // } // } // } } }