Example #1
0
 public virtual void FindPossibleConnections()
 {
     InData.Data.connections.Clear();
     ElectricityFunctions.FindPossibleConnections(
         Locatedon,
         InData.CanConnectTo,
         InData.GetConnPoints(),
         InData,
         InData.Data.connections
         );
 }
 public void FindPossibleConnections()
 {
     connections.Clear();
     connections = ElectricityFunctions.FindPossibleConnections(
         transform.localPosition,
         matrix,
         CanConnectTo,
         GetConnPoints()
         );
     if (connections.Count > 0)
     {
         connected = true;
     }
 }
 public virtual void FindPossibleConnections()
 {
     InData.Data.connections.Clear();
     if (registerTile != null)
     {
         ElectricityFunctions.FindPossibleConnections(
             Matrix,
             InData.CanConnectTo,
             GetConnPoints(),
             InData,
             InData.Data.connections
             );
     }
 }
Example #4
0
 public override void FindPossibleConnections()
 {
     Data.connections.Clear();
     Data.connections = ElectricityFunctions.FindPossibleConnections(
         transform.localPosition,
         matrix,
         InData.CanConnectTo,
         GetConnPoints()
         );
     if (Data.connections.Count > 0)
     {
         connected = true;
     }
 }
Example #5
0
    public virtual void FindPossibleConnections()
    {
        Data.connections.Clear();
        if (registerTile != null)
        {
            Data.connections = ElectricityFunctions.FindPossibleConnections(
                transform.localPosition,
                matrix,
                InData.CanConnectTo,
                GetConnPoints()
                );
        }

        if (Data.connections.Count > 0)
        {
            connected = true;
        }
    }
Example #6
0
 public void FindPossibleConnections()
 {
     Data.connections.Clear();
     Data.connections = ElectricityFunctions.FindPossibleConnections(
         transform.localPosition,
         matrix,
         InData.CanConnectTo,
         GetConnPoints()
         );
     if (Data.connections.Count > 0)
     {
         connected = true;
         //			if (IsConnector) { //For connectors sprites
         //				for (int i = 0; i < Data.connections.Count; i++) {
         //					if (Data.connections [i].InData.Categorytype == 0) {
         //					}
         //				}
         //			}
     }
 }