internal void stopWatch() { if (ElapsedTime != null) { if (ElapsedTime.IsRunning) { ElapsedTime.Stop(); Total = ElapsedTime.Elapsed; } } }
private void SetButton() { if (_isPlaying) { PlayBtn.Text = "||"; ElapsedTime.Start(); } else { PlayBtn.Text = ">"; ElapsedTime.Stop(); } }
public void StopTimer(object sendingProcess, EventArgs output) => ElapsedTime.Stop();