コード例 #1
0
ファイル: TBTWPlayerCtrl.cs プロジェクト: linml/Assets
    public void SetScore(int score)
    {
        UISprite[] sprites = cardScoreObj.GetComponentsInChildren <UISprite>();
        if (cardScoreBg)
        {
            cardScoreBg.width = 557;
        }
        else
        {
            foreach (UISprite sprite in sprites)
            {
                Destroy(sprite.gameObject);
            }
        }
        if (sprites.Length > 1)
        {
            foreach (UISprite sprite in sprites)
            {
                if (cardScoreBg)
                {
                    if (sprite.gameObject != cardScoreBg.gameObject)
                    {
                        Destroy(sprite.gameObject);
                    }
                }
                else
                {
                    Destroy(sprite.gameObject);
                }
            }
        }
        if (cardScoreBg)
        {
            if (score == -1)
            {
                //cardScoreObj.SetActive(false);
                cardScoreBg.spriteName = "score_board";
                EginTools.AddNumberSpritesCenter(jettonPrefab, cardScoreObj.transform, UserChip.ToString(), "plus_", .8f);
            }
            else
            {
                //cardScoreObj.SetActive(true);

                if (score >= 1000000 || score <= -1000000)
                {
                    cardScoreBg.width = 557;
                }
                if (score >= 0)
                {
                    cardScoreBg.spriteName = "benjia";
                    EginTools.AddNumberSpritesCenter(jettonPrefab, cardScoreObj.transform, "+" + score, "plus_", .8f);
                }
                else if (score < 0)
                {
                    cardScoreBg.spriteName = "benjia_minus";
                    EginTools.AddNumberSpritesCenter(jettonPrefab, cardScoreObj.transform, score.ToString(), "minus_", .8f);
                }
            }
        }
    }