void Awake() { gameController = GameObject.Find("IIncubate").GetComponent <GameController>(); eggPhysicalAI = GetComponent <EggPhysicalAI>(); eggMovement = GetComponent <EggMovement>(); shaderHandler = GetComponent <ShaderHandler>(); }
void Awake() { egg = GameObject.Find("Egg"); eggParameter = egg.transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = egg.transform.Find("clean").gameObject.GetComponent <EggMovement>(); eggPhysicalAI = egg.transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); exHandler = GameObject.Find("IIncubate").transform.Find("EggExpression").gameObject.GetComponent <expressionHandler>(); faceHandler = egg.transform.Find("clean").GetComponent <FaceExpressionHandler>(); }
void Awake() { eggParameter = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggMovement>(); eggPhysicalAI = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); Egg = GameObject.Find("Egg"); rg = Egg.GetComponent <Rigidbody>(); //StartCoroutine(ReproduceEgg()); }
void Awake() { exHandler = GameObject.Find("IIncubate").transform.Find("EggExpression").gameObject.GetComponent <expressionHandler>(); faceHandler = GetComponent <FaceExpressionHandler>(); gameController = transform.parent.parent.gameObject.GetComponent <GameController>(); tf = transform.parent; rg = transform.parent.gameObject.GetComponent <Rigidbody>(); initialPosition = tf.position; initialRotation = tf.eulerAngles; eggParameter = GetComponent <EggParameter>(); eggPhysicalAI = GetComponent <EggPhysicalAI>(); }
// Use this for initialization void Awake() { eggParameter = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggMovement>(); EggPhysicalAI = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); }