// Use this for initialization void Start() { GameObject Leafef = (GameObject)Instantiate(leafef, this.transform.position + new Vector3(0, 0, -1), this.transform.rotation); effb.dmg = 1; effb.speedup = 1; effb.dmgup = 2; effb.PlayerBullet = false; effb.Perfab = leafef; effb.bulletgo = Leafef; effect.BulletListOfEnermy.Add(effb); id = effect.GetBulletIdByGO(Leafef, effect.BulletListOfEnermy); }