private void CreateProperties() { ActionsPathProp = EditorOptionsObject.FindProperty("m_combatActionsPath"); TransitionsPathProperty = EditorOptionsObject.FindProperty("m_combatTransitionsPath"); CharacterDataPathProperty = EditorOptionsObject.FindProperty("m_characterPAthRoot"); SavedGraphsPathProperty = EditorOptionsObject.FindProperty("m_characterSavedGraphsPath"); }
public void SetCharacterPathStringValue(string _val) { SetPropertyStringValue(CharacterDataPathProperty, _val); EditorOptionsObject.ApplyModifiedProperties(); }
public void SetSavedGraphStringValue(string _val) { SetPropertyStringValue(SavedGraphsPathProperty, _val); EditorOptionsObject.ApplyModifiedProperties(); }
public void SetTransitionsPathStringValue(string _val) { SetPropertyStringValue(TransitionsPathProperty, _val); EditorOptionsObject.ApplyModifiedProperties(); }