private void CreateProperties()
 {
     ActionsPathProp           = EditorOptionsObject.FindProperty("m_combatActionsPath");
     TransitionsPathProperty   = EditorOptionsObject.FindProperty("m_combatTransitionsPath");
     CharacterDataPathProperty = EditorOptionsObject.FindProperty("m_characterPAthRoot");
     SavedGraphsPathProperty   = EditorOptionsObject.FindProperty("m_characterSavedGraphsPath");
 }
 public void SetCharacterPathStringValue(string _val)
 {
     SetPropertyStringValue(CharacterDataPathProperty, _val);
     EditorOptionsObject.ApplyModifiedProperties();
 }
 public void SetSavedGraphStringValue(string _val)
 {
     SetPropertyStringValue(SavedGraphsPathProperty, _val);
     EditorOptionsObject.ApplyModifiedProperties();
 }
 public void SetTransitionsPathStringValue(string _val)
 {
     SetPropertyStringValue(TransitionsPathProperty, _val);
     EditorOptionsObject.ApplyModifiedProperties();
 }