private void ShowDeviceList() { EditorGUI.BeginChangeCheck(); if (string.IsNullOrEmpty(m_ipAddress)) { m_ipAddress = "Type ID Address"; } var address = EditorGUI.DelayedTextFieldDropDown( GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.textFieldDropDownText), new GUIContent(""), m_ipAddress, m_ipHistory); if (!string.IsNullOrEmpty(address) && VerifyIPAddress(address)) { m_ipAddress = address; } if (EditorGUI.EndChangeCheck()) { UpdateRemoteMachineHistory(); } }
private void DrawConditionsElement(Rect rect, int index, bool selected, bool focused) { SerializedProperty arrayElementAtIndex = this.m_Conditions.GetArrayElementAtIndex(index); AnimatorConditionMode intValue = (AnimatorConditionMode)arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue; int num = 3; Rect rect2 = new Rect(rect.x, rect.y + 2f, rect.width, rect.height - 5f); Rect position = rect2; position.xMax -= (rect2.width / 2f) + num; Rect rect4 = rect2; rect4.xMin += (rect2.width / 2f) + num; Rect rect5 = rect4; rect5.xMax -= (rect4.width / 2f) + num; Rect rect6 = rect4; rect6.xMin += (rect4.width / 2f) + num; string stringValue = arrayElementAtIndex.FindPropertyRelative("m_ConditionEvent").stringValue; int num2 = (this.m_Controller == null) ? -1 : this.m_Controller.IndexOfParameter(stringValue); bool flag = false; List <string> list = new List <string>(); UnityEngine.AnimatorControllerParameter[] parameters = null; if (this.m_Controller != null) { parameters = this.m_Controller.parameters; for (int i = 0; i < parameters.Length; i++) { list.Add(parameters[i].name); } } string name = EditorGUI.DelayedTextFieldDropDown(position, stringValue, list.ToArray()); if (stringValue != name) { num2 = this.m_Controller.IndexOfParameter(name); arrayElementAtIndex.FindPropertyRelative("m_ConditionEvent").stringValue = name; intValue = AnimatorConditionMode.Greater; arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = (int)intValue; flag = true; } UnityEngine.AnimatorControllerParameterType type = (num2 == -1) ? ((UnityEngine.AnimatorControllerParameterType)(-1)) : parameters[num2].type; if ((num2 != -1) && ((type == UnityEngine.AnimatorControllerParameterType.Float) || (type == UnityEngine.AnimatorControllerParameterType.Int))) { List <AnimatorConditionMode> list2 = (type != UnityEngine.AnimatorControllerParameterType.Float) ? m_intModes : m_floatModes; string[] displayedOptions = new string[list2.Count]; for (int j = 0; j < displayedOptions.Length; j++) { displayedOptions[j] = list2[j].ToString(); } int selectedIndex = -1; for (int k = 0; k < displayedOptions.Length; k++) { if (intValue.ToString() == displayedOptions[k]) { selectedIndex = k; } } if (selectedIndex == -1) { Vector2 vector = GUI.skin.label.CalcSize(s_Styles.errorIcon); Rect rect7 = rect5; rect7.xMax = rect7.xMin + vector.x; rect5.xMin += vector.x; GUI.Label(rect7, s_Styles.errorIcon); } EditorGUI.BeginChangeCheck(); selectedIndex = EditorGUI.Popup(rect5, selectedIndex, displayedOptions); if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = list2[selectedIndex]; } EditorGUI.BeginChangeCheck(); float floatValue = arrayElementAtIndex.FindPropertyRelative("m_EventTreshold").floatValue; if (type == UnityEngine.AnimatorControllerParameterType.Float) { floatValue = EditorGUI.FloatField(rect6, floatValue); } else { floatValue = EditorGUI.IntField(rect6, Mathf.FloorToInt(floatValue)); } if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_EventTreshold").floatValue = floatValue; } } else if ((num2 != -1) && (type == UnityEngine.AnimatorControllerParameterType.Bool)) { string[] strArray2 = new string[] { "true", "false" }; int num8 = (intValue != AnimatorConditionMode.IfNot) ? 0 : 1; EditorGUI.BeginChangeCheck(); num8 = EditorGUI.Popup(rect4, num8, strArray2); if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = (num8 != 0) ? 2 : 1; } } else if (type == UnityEngine.AnimatorControllerParameterType.Trigger) { if (flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = 1; } } else { EditorGUI.LabelField(rect4, "Parameter does not exist in Controller"); } }
private void DrawConditionsElement(Rect rect, int index, bool selected, bool focused) { SerializedProperty arrayElementAtIndex = this.m_Conditions.GetArrayElementAtIndex(index); AnimatorConditionMode animatorConditionMode = (AnimatorConditionMode)arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue; int num = 3; Rect rect2 = new Rect(rect.x, rect.y + 2f, rect.width, rect.height - 5f); Rect position = rect2; position.xMax -= rect2.width / 2f + (float)num; Rect rect3 = rect2; rect3.xMin += rect2.width / 2f + (float)num; Rect rect4 = rect3; rect4.xMax -= rect3.width / 2f + (float)num; Rect position2 = rect3; position2.xMin += rect3.width / 2f + (float)num; string stringValue = arrayElementAtIndex.FindPropertyRelative("m_ConditionEvent").stringValue; int num2 = (!this.m_Controller) ? -1 : this.m_Controller.IndexOfParameter(stringValue); bool flag = false; List <string> list = new List <string>(); UnityEngine.AnimatorControllerParameter[] array = null; if (this.m_Controller) { array = this.m_Controller.parameters; for (int i = 0; i < array.Length; i++) { list.Add(array[i].name); } } string text = EditorGUI.DelayedTextFieldDropDown(position, stringValue, list.ToArray()); if (stringValue != text) { num2 = this.m_Controller.IndexOfParameter(text); arrayElementAtIndex.FindPropertyRelative("m_ConditionEvent").stringValue = text; animatorConditionMode = AnimatorConditionMode.Greater; arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = (int)animatorConditionMode; flag = true; } UnityEngine.AnimatorControllerParameterType animatorControllerParameterType = (num2 == -1) ? ((UnityEngine.AnimatorControllerParameterType)(-1)) : array[num2].type; if (num2 != -1 && (animatorControllerParameterType == UnityEngine.AnimatorControllerParameterType.Float || animatorControllerParameterType == UnityEngine.AnimatorControllerParameterType.Int)) { List <AnimatorConditionMode> list2 = (animatorControllerParameterType != UnityEngine.AnimatorControllerParameterType.Float) ? AnimatorTransitionInspectorBase.m_intModes : AnimatorTransitionInspectorBase.m_floatModes; string[] array2 = new string[list2.Count]; for (int j = 0; j < array2.Length; j++) { array2[j] = list2[j].ToString(); } int num3 = -1; for (int k = 0; k < array2.Length; k++) { if (animatorConditionMode.ToString() == array2[k]) { num3 = k; } } if (num3 == -1) { Vector2 vector = GUI.skin.label.CalcSize(AnimatorTransitionInspectorBase.s_Styles.errorIcon); Rect position3 = rect4; position3.xMax = position3.xMin + vector.x; rect4.xMin += vector.x; GUI.Label(position3, AnimatorTransitionInspectorBase.s_Styles.errorIcon); } EditorGUI.BeginChangeCheck(); num3 = EditorGUI.Popup(rect4, num3, array2); if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = (int)list2[num3]; } EditorGUI.BeginChangeCheck(); float num4 = arrayElementAtIndex.FindPropertyRelative("m_EventTreshold").floatValue; if (animatorControllerParameterType == UnityEngine.AnimatorControllerParameterType.Float) { num4 = EditorGUI.FloatField(position2, num4); } else { num4 = (float)EditorGUI.IntField(position2, Mathf.FloorToInt(num4)); } if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_EventTreshold").floatValue = num4; } } else if (num2 != -1 && animatorControllerParameterType == UnityEngine.AnimatorControllerParameterType.Bool) { string[] displayedOptions = new string[] { "true", "false" }; int num5 = (animatorConditionMode != AnimatorConditionMode.IfNot) ? 0 : 1; EditorGUI.BeginChangeCheck(); num5 = EditorGUI.Popup(rect3, num5, displayedOptions); if (EditorGUI.EndChangeCheck() || flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = ((num5 != 0) ? 2 : 1); } } else if (animatorControllerParameterType == UnityEngine.AnimatorControllerParameterType.Trigger) { if (flag) { arrayElementAtIndex.FindPropertyRelative("m_ConditionMode").intValue = 1; } } else { EditorGUI.LabelField(rect3, "Parameter does not exist in Controller"); } }