コード例 #1
0
        public void TestGameplayTestWhenTrackRunning()
        {
            AddStep("start track", () => EditorClock.Start());
            AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value);

            AddStep("click test gameplay button", () =>
            {
                var button = Editor.ChildrenOfType <TestGameplayButton>().Single();

                InputManager.MoveMouseTo(button);
                InputManager.Click(MouseButton.Left);
            });

            EditorPlayer editorPlayer = null;

            AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
            AddAssert("editor track stopped", () => !EditorClock.IsRunning);
            AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);

            AddStep("exit player", () => editorPlayer.Exit());
            AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
            AddUntilStep("background has correct params", () =>
            {
                var background = this.ChildrenOfType <BackgroundScreenBeatmap>().Single();
                return(background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0);
            });

            AddStep("start track", () => EditorClock.Start());
            AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
        }
コード例 #2
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        public void TestCopyPaste(bool deselectAfterCopy)
        {
            var addedObject = new HitCircle { StartTime = 1000 };

            AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));

            AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));

            AddStep("copy hitobject", () => Editor.Copy());

            AddStep("move forward in time", () => EditorClock.Seek(2000));

            if (deselectAfterCopy)
            {
                AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());

                AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
                AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
            }

            AddStep("paste hitobject", () => Editor.Paste());

            AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);

            AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);

            AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
            AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
        }
コード例 #3
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        public void TestSlidingSampleStopsOnSeek()
        {
            DrawableSlider slider = null;

            DrawableSample[] samples = null;

            AddStep("get first slider", () =>
            {
                slider  = Editor.ChildrenOfType <DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
                samples = slider.ChildrenOfType <DrawableSample>().ToArray();
            });

            AddStep("start playback", () => EditorClock.Start());

            AddUntilStep("wait for slider sliding then seek", () =>
            {
                if (!slider.Tracking.Value)
                {
                    return(false);
                }

                if (!samples.Any(s => s.Playing))
                {
                    return(false);
                }

                EditorClock.Seek(20000);
                return(true);
            });

            AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
        }
コード例 #4
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ファイル: EditorClockTestScene.cs プロジェクト: Wieku/osu
 protected EditorClockTestScene()
 {
     Clock = new EditorClock(new Beatmap(), BeatDivisor)
     {
         IsCoupled = false
     };
 }
コード例 #5
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ファイル: TestSceneSinger.cs プロジェクト: littlebees/karaoke
        private void load()
        {
            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);

            base.Content.AddRange(new Drawable[]
            {
                new OsuContextMenuContainer
                {
                    RelativeSizeAxes = Axes.Both,
                    Child            = Content
                },
                dialogOverlay = new DialogOverlay()
            });

            var beatDivisor = new BindableBeatDivisor
            {
                Value = Beatmap.Value.BeatmapInfo.BeatDivisor
            };
            var editorClock = new EditorClock(Beatmap.Value.Beatmap, beatDivisor)
            {
                IsCoupled = false
            };

            Dependencies.CacheAs(editorClock);
            Dependencies.Cache(beatDivisor);
            Dependencies.Cache(dialogOverlay);
        }
コード例 #6
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 protected EditorClockTestCase()
 {
     Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor)
     {
         IsCoupled = false
     };
 }
コード例 #7
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        public void TestGameplayTestWhenTrackRunning()
        {
            AddStep("start track", () => EditorClock.Start());
            AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value);

            AddStep("click test gameplay button", () =>
            {
                var button = Editor.ChildrenOfType <TestGameplayButton>().Single();

                InputManager.MoveMouseTo(button);
                InputManager.Click(MouseButton.Left);
            });

            EditorPlayer editorPlayer = null;

            AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
            AddAssert("editor track stopped", () => !EditorClock.IsRunning);
            AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);

            AddStep("exit player", () => editorPlayer.Exit());
            AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
            AddUntilStep("background has correct params", () =>
            {
                // the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
                // due to the beatmap refetch logic ran on editor suspend.
                // this test cares about checking the background belonging to the editor specifically, so check that using reference equality
                // (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
                var background = this.ChildrenOfType <BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
                return(background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0);
            });

            AddStep("start track", () => EditorClock.Start());
            AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
        }
コード例 #8
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        public void TestSlidingSampleStopsOnSeek()
        {
            DrawableSlider slider = null;

            PoolableSkinnableSample[] loopingSamples = null;
            PoolableSkinnableSample[] onceOffSamples = null;

            AddStep("get first slider", () =>
            {
                slider         = Editor.ChildrenOfType <DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
                onceOffSamples = slider.ChildrenOfType <PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
                loopingSamples = slider.ChildrenOfType <PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
            });

            AddStep("start playback", () => EditorClock.Start());

            AddUntilStep("wait for slider sliding then seek", () =>
            {
                if (!slider.Tracking.Value)
                {
                    return(false);
                }

                if (!loopingSamples.Any(s => s.Playing))
                {
                    return(false);
                }

                EditorClock.Seek(20000);
                return(true);
            });

            AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing));
            AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing));
        }
コード例 #9
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        private void load(IBindable <WorkingBeatmap> beatmap, OsuColour colours, EditorClock clock)
        {
            Beatmap.BindTo(beatmap);
            Track.BindTo(clock.Track);

            background.Colour = colours.Gray1;
        }
コード例 #10
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ファイル: EditorTestScene.cs プロジェクト: zi-jing/osu
        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("load editor", LoadEditor);
            AddUntilStep("wait for editor to load", () => EditorComponentsReady);
            AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType <EditorBeatmap>().Single());
            AddStep("get clock", () => EditorClock     = Editor.ChildrenOfType <EditorClock>().Single());
        }
コード例 #11
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        public void TestSecondCircleInSelectionAlsoSnaps()
        {
            AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));

            AddStep("disable distance snap", () => InputManager.Key(Key.Q));

            AddStep("enter placement mode", () => InputManager.Key(Key.Number2));

            AddStep("place first object", () => InputManager.Click(MouseButton.Left));

            AddStep("increment time", () => EditorClock.SeekForward(true));

            AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0)));
            AddStep("place second object", () => InputManager.Click(MouseButton.Left));

            AddStep("increment time", () => EditorClock.SeekForward(true));

            AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f)));
            AddStep("place third object", () => InputManager.Click(MouseButton.Left));

            AddStep("enter selection mode", () => InputManager.Key(Key.Number1));

            AddStep("select objects 2 and 3", () =>
            {
                // add selection backwards to test non-sequential time ordering
                EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]);
                EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
            });

            AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));

            AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));

            AddAssert("object 3 snapped to 1", () =>
            {
                var objects = EditorBeatmap.HitObjects;

                var first = (OsuHitObject)objects.First();
                var third = (OsuHitObject)objects.Last();

                return(Precision.AlmostEquals(first.EndPosition, third.Position));
            });

            AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f)));

            AddAssert("object 2 snapped to 1", () =>
            {
                var objects = EditorBeatmap.HitObjects;

                var first  = (OsuHitObject)objects.First();
                var second = (OsuHitObject)objects.ElementAt(1);

                return(Precision.AlmostEquals(first.EndPosition, second.Position));
            });

            AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
        }
コード例 #12
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        protected override bool OnDoubleClick(DoubleClickEvent e)
        {
            if (!base.OnDoubleClick(e))
            {
                return(false);
            }

            EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime);
            return(true);
        }
コード例 #13
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        public void TestConversionPreservesSliderProperties()
        {
            Slider slider = null;

            AddStep("select second new-combo-starting slider", () =>
            {
                slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider s && s.NewCombo).ElementAt(1);
                EditorClock.Seek(slider.StartTime);
                EditorBeatmap.SelectedHitObjects.Add(slider);
            });
コード例 #14
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        public override void SetUpSteps()
        {
            base.SetUpSteps();

            AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
            AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType <HitObjectComposer>().FirstOrDefault()?.IsLoaded == true &&
                         Editor.ChildrenOfType <TimelineArea>().FirstOrDefault()?.IsLoaded == true);
            AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType <EditorBeatmap>().Single());
            AddStep("get clock", () => EditorClock     = Editor.ChildrenOfType <EditorClock>().Single());
        }
コード例 #15
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        public void TestBeatSnapHitCircle()
        {
            double firstTimingPointTime() => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time;

            AddStep("seek some milliseconds forward", () => EditorClock.Seek(firstTimingPointTime() + 10));

            AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
            AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
            AddStep("place first object", () => InputManager.Click(MouseButton.Left));

            AddAssert("ensure object snapped back to correct time", () => EditorBeatmap.HitObjects.First().StartTime == firstTimingPointTime());
        }
コード例 #16
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ファイル: TestSceneEditorSeeking.cs プロジェクト: Wieku/osu
        public void TestSnappedSeeking()
        {
            AddStep("seek to 0", () => EditorClock.Seek(0));
            AddAssert("time is 0", () => EditorClock.CurrentTime == 0);

            pressAndCheckTime(Key.Right, 1000);
            pressAndCheckTime(Key.Right, 2000);
            pressAndCheckTime(Key.Right, 2500);
            pressAndCheckTime(Key.Right, 3000);

            pressAndCheckTime(Key.Left, 2500);
            pressAndCheckTime(Key.Left, 2000);
            pressAndCheckTime(Key.Left, 1000);
        }
コード例 #17
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ファイル: HitObjectComposer.cs プロジェクト: charlie-gray/osu
        public void EndPlacement(HitObject hitObject, bool commit)
        {
            EditorBeatmap.PlacementObject.Value = null;

            if (commit)
            {
                EditorBeatmap.Add(hitObject);

                if (EditorClock.CurrentTime < hitObject.StartTime)
                {
                    EditorClock.SeekSmoothlyTo(hitObject.StartTime);
                }
            }
        }
コード例 #18
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        public void TestClockPositionPreservedBetweenSwitches()
        {
            BeatmapInfo targetDifficulty = null;

            AddStep("seek editor to 00:05:00", () => EditorClock.Seek(5000));

            AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
            switchToDifficulty(() => targetDifficulty);
            confirmEditingBeatmap(() => targetDifficulty);
            AddAssert("editor clock at 00:05:00", () => EditorClock.CurrentTime == 5000);

            AddStep("exit editor", () => Stack.Exit());
            // ensure editor loader didn't resume.
            AddAssert("stack empty", () => Stack.CurrentScreen == null);
        }
コード例 #19
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ファイル: BlueprintContainer.cs プロジェクト: yhsphd/osu
        protected override bool OnDoubleClick(DoubleClickEvent e)
        {
            if (e.Button == MouseButton.Right)
            {
                return(false);
            }

            // ensure the blueprint which was hovered for the first click is still the hovered blueprint.
            if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
            {
                return(false);
            }

            EditorClock?.SeekSmoothlyTo(clickedBlueprint.HitObject.StartTime);
            return(true);
        }
コード例 #20
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        public TestSceneOsuDistanceSnapGrid()
        {
            editorBeatmap = new EditorBeatmap(new OsuBeatmap
            {
                BeatmapInfo =
                {
                    Ruleset = new OsuRuleset().RulesetInfo
                }
            });

            editorClock = new EditorClock(editorBeatmap);

            base.Content.Children = new Drawable[]
            {
                snapProvider,
                Content
            };
        }
コード例 #21
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        public void TestCutPaste(double newTime)
        {
            var addedObject = new HitCircle { StartTime = 1000 };

            AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));

            AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));

            AddStep("cut hitobject", () => Editor.Cut());

            AddStep("move forward in time", () => EditorClock.Seek(newTime));

            AddStep("paste hitobject", () => Editor.Paste());

            AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1);

            AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == newTime);
        }
コード例 #22
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        public void TestConversionWithNonMatchingDivisor()
        {
            Slider slider = null;

            AddStep("select second slider", () =>
            {
                slider = (Slider)EditorBeatmap.HitObjects.Where(h => h is Slider).ElementAt(1);
                EditorClock.Seek(slider.StartTime);
                EditorBeatmap.SelectedHitObjects.Add(slider);
            });
            AddStep("change beat divisor", () => beatDivisor.Value = 3);

            convertToStream();

            AddAssert("stream created", () => streamCreatedFor(slider,
                                                               (time: 0, pathPosition: 0),
                                                               (time: 2 / 3d, pathPosition: 2 / 3d)));
        }
コード例 #23
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ファイル: LyricControl.cs プロジェクト: littlebees/karaoke
        private void load(EditorClock clock)
        {
            drawableLyric.Clock = clock;
            state.BindableMode.BindValueChanged(e =>
            {
                // initial default caret here
                CreateCaret(e.NewValue);
            }, true);

            // update change if caret changed.
            state.BindableHoverCaretPosition.BindValueChanged(e =>
            {
                UpdateCaretPosition(e.NewValue, true);
            });
            state.BindableCaretPosition.BindValueChanged(e =>
            {
                UpdateCaretPosition(e.NewValue, false);
            });
        }
コード例 #24
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        public void TestSimpleConversion()
        {
            Slider slider = null;

            AddStep("select first slider", () =>
            {
                slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
                EditorClock.Seek(slider.StartTime);
                EditorBeatmap.SelectedHitObjects.Add(slider);
            });

            convertToStream();

            AddAssert("stream created", () => streamCreatedFor(slider,
                                                               (time: 0, pathPosition: 0),
                                                               (time: 0.25, pathPosition: 0.25),
                                                               (time: 0.5, pathPosition: 0.5),
                                                               (time: 0.75, pathPosition: 0.75),
                                                               (time: 1, pathPosition: 1)));

            AddStep("undo", () => Editor.Undo());
            AddAssert("slider restored", () => sliderRestored(slider));

            AddStep("select first slider", () =>
            {
                slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
                EditorClock.Seek(slider.StartTime);
                EditorBeatmap.SelectedHitObjects.Add(slider);
            });
            AddStep("change beat divisor", () => beatDivisor.Value = 8);

            convertToStream();
            AddAssert("stream created", () => streamCreatedFor(slider,
                                                               (time: 0, pathPosition: 0),
                                                               (time: 0.125, pathPosition: 0.125),
                                                               (time: 0.25, pathPosition: 0.25),
                                                               (time: 0.375, pathPosition: 0.375),
                                                               (time: 0.5, pathPosition: 0.5),
                                                               (time: 0.625, pathPosition: 0.625),
                                                               (time: 0.75, pathPosition: 0.75),
                                                               (time: 0.875, pathPosition: 0.875),
                                                               (time: 1, pathPosition: 1)));
        }
コード例 #25
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ファイル: TestScenePlaybackControl.cs プロジェクト: Wieku/osu
        private void load()
        {
            var clock = new EditorClock {
                IsCoupled = false
            };

            Dependencies.CacheAs(clock);

            var playback = new PlaybackControl
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Size   = new Vector2(200, 100)
            };

            Beatmap.Value = CreateWorkingBeatmap(new Beatmap());

            Child = playback;
        }
        public void TestCopyPaste()
        {
            var addedObject = new HitCircle {
                StartTime = 1000
            };

            AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));

            AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));

            AddStep("copy hitobject", () => Editor.Copy());

            AddStep("move forward in time", () => EditorClock.Seek(2000));

            AddStep("paste hitobject", () => Editor.Paste());

            AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2);

            AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
        }
コード例 #27
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        public void TestConversionWithRepeats()
        {
            Slider slider = null;

            AddStep("select first slider with repeats", () =>
            {
                slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider s && s.RepeatCount > 0);
                EditorClock.Seek(slider.StartTime);
                EditorBeatmap.SelectedHitObjects.Add(slider);
            });
            AddStep("change beat divisor", () => beatDivisor.Value = 2);

            convertToStream();

            AddAssert("stream created", () => streamCreatedFor(slider,
                                                               (time: 0, pathPosition: 0),
                                                               (time: 0.25, pathPosition: 0.5),
                                                               (time: 0.5, pathPosition: 1),
                                                               (time: 0.75, pathPosition: 0.5),
                                                               (time: 1, pathPosition: 0)));
        }
コード例 #28
0
ファイル: EditLyricRow.cs プロジェクト: karaoke-dev/karaoke
            private void load(EditorClock clock)
            {
                lyricPiece.Clock = clock;
                state.BindableMode.BindValueChanged(e =>
                {
                    // initial default caret.
                    InitializeCaret(e.NewValue);

                    // Initial blueprint container.
                    InitializeBlueprint(e.NewValue);
                }, true);

                // update change if caret changed.
                state.BindableHoverCaretPosition.BindValueChanged(e =>
                {
                    UpdateCaretPosition(e.NewValue, true);
                });
                state.BindableCaretPosition.BindValueChanged(e =>
                {
                    UpdateCaretPosition(e.NewValue, false);
                });
            }
コード例 #29
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ファイル: TestSceneEditorSeeking.cs プロジェクト: Wieku/osu
        public void TestSnappedSeekingAfterControlPointChange()
        {
            AddStep("seek to 0", () => EditorClock.Seek(0));
            AddAssert("time is 0", () => EditorClock.CurrentTime == 0);

            pressAndCheckTime(Key.Right, 1000);
            pressAndCheckTime(Key.Right, 2000);
            pressAndCheckTime(Key.Right, 2500);
            pressAndCheckTime(Key.Right, 3000);

            AddStep("remove 2nd timing point", () =>
            {
                EditorBeatmap.BeginChange();
                var group = EditorBeatmap.ControlPointInfo.GroupAt(2000);
                EditorBeatmap.ControlPointInfo.RemoveGroup(group);
                EditorBeatmap.EndChange();
            });

            pressAndCheckTime(Key.Left, 2000);
            pressAndCheckTime(Key.Left, 1000);

            pressAndCheckTime(Key.Right, 2000);
            pressAndCheckTime(Key.Right, 3000);
        }
コード例 #30
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        public void TestPlacementOfConcurrentObjectWithDuration()
        {
            AddStep("seek to timing point", () => EditorClock.Seek(2170));
            AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));

            AddStep("choose spinner placement tool", () =>
            {
                InputManager.Key(Key.Number4);
                var hitObjectContainer = Editor.ChildrenOfType <HitObjectContainer>().Single();
                InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
            });

            AddStep("begin placing spinner", () =>
            {
                InputManager.Click(MouseButton.Left);
            });
            AddStep("end placing spinner", () =>
            {
                EditorClock.Seek(2500);
                InputManager.Click(MouseButton.Right);
            });

            AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType <TimelineHitObjectBlueprint>().Count() == 2);
        }