public RPCService(ConnectionProfile connectionData, ConnectCallbackType connectCallback, DisconnectCallbackType disconnectCallback = null, NetStatusCallbackType netStatusCallback = null) { ConnectionData = connectionData; ConnectCallback = connectCallback; DisconnectCallback = disconnectCallback; NetStatusCallback = netStatusCallback; }
public RPCService(ConnectionProfile connectionData, ConnectCallbackType connectCallback, DisconnectCallbackType disconnectCallback = null, NetStatusCallbackType netStatusCallback = null) { ConnectionData = connectionData; ConnectCallback = connectCallback; DisconnectCallback = disconnectCallback; NetStatusCallback = netStatusCallback; NetConnection = null; }
public RPCService(ConnectionProfile connectionData, ConnectCallbackType connectCallback, DisconnectCallbackType disconnectCallback = null, NetStatusCallbackType netStatusCallback = null) { ConnectionData = connectionData; ConnectCallback = connectCallback; DisconnectCallback = disconnectCallback; NetStatusCallback = netStatusCallback; /** Create service objects to call RPC functions */ game = new GameService(this); matchmaker = new MatchmakerService(this); summoner = new SummonerService(this); clientFacade = new ClientFacadeService(this); inventory = new InventoryService(this); login = new LoginService(this); mastery = new MasteryService(this); }