コード例 #1
0
 public CustomHeaderTextureDownload(Uri url, bool nonReadable, EditUnityWebRequest editor) : base()
 {
     request = CreateRequest(url, nonReadable);
     editor(request);
     asynOperation = request.SendWebRequest();
 }
コード例 #2
0
 public CustomHeaderDownload(Uri url, EditUnityWebRequest editor) : base()
 {
     request = UnityWebRequest.Get(url);
     editor(request);
     asynOperation = request.SendWebRequest();
 }
コード例 #3
0
 /// <summary>
 /// Constructs an <see cref="IDownload"/> with a modifier
 /// </summary>
 /// <param name="url">URI to request</param>
 /// <param name="editor">Callback that modifies the UnityWebRequest before it's sent</param>
 public CustomHeaderDownload(Uri url, EditUnityWebRequest editor)
 {
     m_Request = UnityWebRequest.Get(url);
     editor(m_Request);
     m_AsyncOperation = m_Request.SendWebRequest();
 }
コード例 #4
0
 /// <summary>
 /// Constructs an <see cref="ITextureDownload"/> with a modifier
 /// </summary>
 /// <param name="url">URI to request</param>
 /// <param name="nonReadable">If true, resulting texture is not readable (uses less memory)</param>
 /// <param name="editor">Callback that modifies the UnityWebRequest before it's sent</param>
 public CustomHeaderTextureDownload(Uri url, bool nonReadable, EditUnityWebRequest editor)
 {
     m_Request = CreateRequest(url, nonReadable);
     editor(m_Request);
     m_AsyncOperation = m_Request.SendWebRequest();
 }
コード例 #5
0
 public CustomHeaderTextureDownload(string url, EditUnityWebRequest editor) : base()
 {
     request = CreateRequest(url);
     editor(request);
     asynOperation = request.SendWebRequest();
 }