public CustomHeaderTextureDownload(Uri url, bool nonReadable, EditUnityWebRequest editor) : base() { request = CreateRequest(url, nonReadable); editor(request); asynOperation = request.SendWebRequest(); }
public CustomHeaderDownload(Uri url, EditUnityWebRequest editor) : base() { request = UnityWebRequest.Get(url); editor(request); asynOperation = request.SendWebRequest(); }
/// <summary> /// Constructs an <see cref="IDownload"/> with a modifier /// </summary> /// <param name="url">URI to request</param> /// <param name="editor">Callback that modifies the UnityWebRequest before it's sent</param> public CustomHeaderDownload(Uri url, EditUnityWebRequest editor) { m_Request = UnityWebRequest.Get(url); editor(m_Request); m_AsyncOperation = m_Request.SendWebRequest(); }
/// <summary> /// Constructs an <see cref="ITextureDownload"/> with a modifier /// </summary> /// <param name="url">URI to request</param> /// <param name="nonReadable">If true, resulting texture is not readable (uses less memory)</param> /// <param name="editor">Callback that modifies the UnityWebRequest before it's sent</param> public CustomHeaderTextureDownload(Uri url, bool nonReadable, EditUnityWebRequest editor) { m_Request = CreateRequest(url, nonReadable); editor(m_Request); m_AsyncOperation = m_Request.SendWebRequest(); }
public CustomHeaderTextureDownload(string url, EditUnityWebRequest editor) : base() { request = CreateRequest(url); editor(request); asynOperation = request.SendWebRequest(); }