public static IEnumerator FadeMaterial(Material materialToFade, float alphaTo, float time, EasingType ease) { var t = 0f; if (!materialToFade.HasProperty("_Color")) { yield break; } float startingAlpha = materialToFade.color.a; while (t < 1f) { Color newColour = materialToFade.color; newColour.a = Mathf.Lerp(startingAlpha, alphaTo, Easing.EaseInOut(t, ease)); materialToFade.color = newColour; t += Time.deltaTime / time; yield return(null); } Color finalColour = materialToFade.color; finalColour.a = alphaTo; materialToFade.color = finalColour; }
void SetAlpha() { if (IsGizmo) { if (FaceSelector.GetComponentInChildren <Renderer>().enabled == false) { var r = gameObject.FindChild("CubeInsideout").renderer; var c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, (13 / 255f) * (Mathf.Sin(Time.realtimeSinceStartup * 10) * 0.25f + 1))); } else { var r = gameObject.FindChild("CubeInsideout").renderer; var c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, (13 / 255f))); r = FaceSelector.GetComponentInChildren <Renderer>(); c = r.material.color; r.material.color = new Color(c.r, c.g, c.b, 1 + Mathf.Sin(Time.realtimeSinceStartup * 10) * 0.25f); } } else { var eased = Easing.EaseInOut(Mathf.Clamp01(Pico.Level.SinceAlive), EasingType.Sine); var r = gameObject.FindChild("CubeInsideout").renderer; var c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, eased * (13 / 255f))); //r = gameObject.FindChild("Pyramid").renderer; //r.material.color = new Color(r.material.color.r, r.material.color.g, r.material.color.b, eased); } }
public IEnumerator Action() { if (to_play_if_movement != null) { LevelManager.Instance.AudioSource.PlayOneShot(to_play_if_movement); } if (moveDuration > 0) { Vector3 prePos = transform.position; Vector3 nextPos = prePos + Vector3.right; float pourcent = 0; while (pourcent < 1) { pourcent += Time.deltaTime / moveDuration; transform.position = Vector3.LerpUnclamped(prePos, nextPos, Easing.EaseInOut(pourcent, EasingType.Back)); yield return(null); } } else { transform.position += Vector3.right; } }
IEnumerator FitHandler() { float time = 0; while (time < TransitionDuration) { var easedStep = Easing.EaseInOut(time / TransitionDuration, TransitionEasingType); ColorTabRect.sizeDelta = new Vector2( ColorTabRect.sizeDelta.x, Mathf.Lerp(originalHeight, targetHeight, easedStep)); for (int i = 0; i < SubTabs.Length; i++) { SubTabs[i].CurrentPosition = Vector2.Lerp( SubTabs[i].OriginalPosition, SubTabs[i].TargetPosition, easedStep); } time += Time.deltaTime; yield return(null); } ColorTabRect.sizeDelta = new Vector2(ColorTabRect.sizeDelta.x, targetHeight); for (int i = 0; i < SubTabs.Length; i++) { SubTabs[i].CurrentPosition = SubTabs[i].TargetPosition; } }
void Update() { if (!m_bIsActive) { return; } // Where should we be, in time, along the path? float fRatio = (TimerManager.fGameTime - m_fEventTime) / m_fDuration; float fDir; if (!m_bIsForward) { fDir = 1.0f - fRatio; } else { fDir = fRatio; } // If we've gone off the end, check now and flip for the next update if (fRatio >= 1.0f) { m_fEventTime = TimerManager.fGameTime; m_bIsForward = !m_bIsForward; } // Set the transform of this object to where we should be... transform.position = m_BezierCurveComponent.GetPoint(Easing.EaseInOut(fDir, m_iEasing)); }
private void ShineOnYouCrazyDiamonds(float elapsedTime) { this.UntilNextShine -= elapsedTime; if ((double)this.UntilNextShine <= 0.0 && this.TrackedBits.Count > 0 && (this.PlayerManager.CanControl && this.CameraManager.ViewTransitionReached)) { this.UntilNextShine = 7f; this.ChimeOutline.Scale = new Vector3(0.1f); this.ChimeOutline.Groups[0].Scale = Vector3.One; this.ChimeOutline.Groups[1].Scale = Vector3.One; this.ChimeOutline.Groups[2].Scale = Vector3.One; this.ChimeOutline.Groups[3].Scale = Vector3.One; this.ShineOn = RandomHelper.InList <TrileInstance>(this.TrackedBits); SoundEffectExtensions.EmitAt(this.sBitChime, this.ShineOn.Center); } if (this.ShineOn == null) { return; } this.ChimeOutline.Position = this.ShineOn.Center; this.ChimeOutline.Rotation = this.CameraManager.Rotation; this.ChimeOutline.Scale = new Vector3((float)((double)Easing.EaseInOut((double)FezMath.Saturate(7f - this.UntilNextShine), EasingType.Quadratic) * 10.0 + (double)Easing.EaseIn(7.0 - (double)this.UntilNextShine, EasingType.Quadratic) * 7.0)) * 0.75f; this.ChimeOutline.Groups[0].Scale /= 1.002f; this.ChimeOutline.Groups[1].Scale /= 1.006f; this.ChimeOutline.Groups[2].Scale /= 1.012f; this.ChimeOutline.Groups[3].Scale /= 1.018f; this.ChimeOutline.Material.Diffuse = new Vector3((float)((double)Easing.EaseIn((double)FezMath.Saturate((float)(1.0 - (double)this.ChimeOutline.Scale.X / 40.0)), EasingType.Quadratic) * (1.0 - (double)this.TimeManager.NightContribution * 0.649999976158142) * (1.0 - (double)this.TimeManager.DawnContribution * 0.699999988079071) * (1.0 - (double)this.TimeManager.DuskContribution * 0.699999988079071))); this.ChimeOutline.Blending = new BlendingMode?(BlendingMode.Additive); if ((double)this.ChimeOutline.Scale.X <= 40.0) { return; } this.ShineOn = (TrileInstance)null; }
void Update() { if (timeSinceStateChange < letterboxAppearTime) { timeSinceStateChange += Time.deltaTime; float t = timeSinceStateChange / letterboxAppearTime; t = Easing.EaseInOut(t); Color targetColor = Color.black; targetColor.a = isPlayingFlythrough ? 1 : 0; Color startColor = targetColor; startColor.a = 1 - startColor.a; topLetterboxBar.color = Color.Lerp(startColor, targetColor, t); bottomLetterboxBar.color = Color.Lerp(startColor, targetColor, t); float botTarget = isPlayingFlythrough ? Mathf.Lerp(0, letterboxHeight, t) : Mathf.Lerp(letterboxHeight, 0, t); float topTarget = 1 - botTarget; Vector2 topAnchorMin = topLetterboxBar.rectTransform.anchorMin; topAnchorMin.y = topTarget; topLetterboxBar.rectTransform.anchorMin = topAnchorMin; Vector2 botAnchorMax = bottomLetterboxBar.rectTransform.anchorMax; botAnchorMax.y = botTarget; bottomLetterboxBar.rectTransform.anchorMax = botAnchorMax; } }
public override void Draw(GameTime gameTime) { if (this.ActiveState == ZoomOut.State.Wait || this.GameState.Loading || (double)this.StepTime <= 25.0) { return; } this.TargetRenderer.DrawFullscreen(new Color(0.2705882f, 0.9764706f, 1f, Easing.EaseInOut((double)FezMath.Saturate((float)(((double)this.StepTime - 25.0) / 7.0)), EasingType.Sine))); }
public override void Update(GameTime gameTime) { if (this.IsDisposed || this.GameState.Paused) { return; } if (this.TransitionStarted) { this.SinceStarted += (float)(gameTime.ElapsedGameTime.TotalSeconds * (this.Inverted ? -0.100000001490116 : (this.DoubleTime ? 2.0 : (this.HalfSpeed ? 0.75 : 1.0)))); } float num = Math.Min(Easing.EaseIn((double)FezMath.Saturate(this.SinceStarted / 5f), EasingType.Sine), 0.999f); this.Zoom = num; if ((double)this.LogoMesh.Material.Opacity == 1.0 && this.Glitched && (double)num <= 0.75) { this.untilGlitch -= (float)gameTime.ElapsedGameTime.TotalSeconds; if ((double)this.untilGlitch <= 0.0) { this.untilGlitch = RandomHelper.Between(1.0 / 3.0, 2.0); this.glitchTilt[0] = RandomHelper.Between(0.0, 1.0); this.glitchTilt[1] = RandomHelper.Between(0.0, 1.0); this.glitchTilt[2] = RandomHelper.Between(0.0, 1.0); this.glitchOpacity[0] = RandomHelper.Between(0.25, 1.0); this.glitchOpacity[1] = RandomHelper.Between(0.25, 1.0); this.glitchOpacity[2] = RandomHelper.Between(0.25, 1.0); this.glitchScale[0] = new Vector3(RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5)); this.glitchScale[1] = new Vector3(RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5)); this.glitchScale[2] = new Vector3(RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5), RandomHelper.Between(0.75, 1.5)); this.forFrames = RandomHelper.Random.Next(1, 7); if (RandomHelper.Probability(1.0 / 3.0)) { SoundEffectExtensions.Emit(this.sGlitch1); } if (RandomHelper.Probability(0.5)) { SoundEffectExtensions.Emit(this.sGlitch2); } else { SoundEffectExtensions.Emit(this.sGlitch3); } } } float aspectRatio = this.GraphicsDevice.Viewport.AspectRatio; this.WireMesh.Position = this.LogoMesh.Position = new Vector3(0.0f, -num, 0.0f); this.FezEffect.ForcedProjectionMatrix = new Matrix?(Matrix.CreateOrthographic((float)(10.0 * (double)aspectRatio * (1.0 - (double)num)), (float)(10.0 * (1.0 - (double)num)), 0.1f, 100f)); if (this.Starfield != null) { this.Starfield.AdditionalZoom = Easing.EaseInOut((double)num, EasingType.Quadratic); this.Starfield.HasZoomed = true; } if (this.Inverted || (double)num < 0.999000012874603) { return; } this.IsFullscreen = true; }
protected override void Delta() { float ease = Easing.EaseInOut(Mathf.Clamp01(timer / duration), EasingType.Quadratic); Vector3 newVec = t.localScale; newVec.x = Mathf.Lerp(fromVec.x, toVec.x, ease); newVec.y = Mathf.Lerp(fromVec.y, toVec.y, ease); t.localScale = newVec; }
public void SetSFXVol(float fVal) { GameGlobals.s_fUI_SliderSFX = fVal; GameGlobals.s_fVOL_SFX = (Easing.EaseInOut(1f - fVal, EEasingType.Sine, EEasingType.Sine) * -35f) + Types.s_fVOL_MaxAttenuation; if (GameGlobals.s_fVOL_SFX <= -35f) { GameGlobals.s_fVOL_SFX = Types.s_fVOL_MinAttenuation; } m_Master.SetFloat("VOL_SFX", GameGlobals.s_fVOL_SFX); PlayerPrefs.SetFloat("MasterSfx", GameGlobals.s_fVOL_SFX); }
public void SetMusicVol(float fVal) { GameGlobals.s_fUI_SliderMusic = fVal; GameGlobals.s_fVOL_Music = (Easing.EaseInOut(1f - fVal, EEasingType.Sine, EEasingType.Sine) * -35f) + Types.s_fVOL_MaxAttenuation; if (GameGlobals.s_fVOL_Music <= -35f) { GameGlobals.s_fVOL_Music = Types.s_fVOL_MinAttenuation; } m_Master.SetFloat("VOL_Music", GameGlobals.s_fVOL_Music); PlayerPrefs.SetFloat("MasterMus", GameGlobals.s_fVOL_Music); }
private void DoDraw() { if (this.IsDisposed) { return; } if (Fez.LongScreenshot) { this.TargetRenderer.DrawFullscreen(Color.White); } if (this.forFrames == 0) { float amount = 1f - Easing.EaseInOut((double)FezMath.Saturate(this.SinceStarted / 5f), EasingType.Sine); this.WireMesh.Scale = this.LogoMesh.Scale = new Vector3(1f, 1f, 1f); this.FezEffect.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Lerp(new Vector3(0.0f, 0.0f, 10f), new Vector3(-10f, 10f, 10f), amount), Vector3.Zero, Vector3.Up)); this.DrawMaskedLogo(); } else { GraphicsDeviceExtensions.SetColorWriteChannels(this.GraphicsDevice, ColorWriteChannels.Red | ColorWriteChannels.Green); this.LogoMesh.Scale = this.glitchScale[0]; this.LogoMesh.Material.Opacity = this.glitchOpacity[0]; this.FezEffect.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Lerp(new Vector3(0.0f, 0.0f, 10f), new Vector3(-10f, 10f, 10f), this.glitchTilt[0]), Vector3.Zero, Vector3.Up)); this.DrawMaskedLogo(); this.GraphicsDevice.Clear(ClearOptions.Stencil, Color.Black, 0.0f, 0); GraphicsDeviceExtensions.SetColorWriteChannels(this.GraphicsDevice, ColorWriteChannels.Green | ColorWriteChannels.Blue); this.LogoMesh.Scale = this.glitchScale[1]; this.LogoMesh.Material.Opacity = this.glitchOpacity[1]; this.FezEffect.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Lerp(new Vector3(0.0f, 0.0f, 10f), new Vector3(-10f, 10f, 10f), this.glitchTilt[1]), Vector3.Zero, Vector3.Up)); this.DrawMaskedLogo(); this.GraphicsDevice.Clear(ClearOptions.Stencil, Color.Black, 0.0f, 0); GraphicsDeviceExtensions.SetColorWriteChannels(this.GraphicsDevice, ColorWriteChannels.Red | ColorWriteChannels.Blue); this.LogoMesh.Scale = this.glitchScale[2]; this.LogoMesh.Material.Opacity = this.glitchOpacity[2]; this.FezEffect.ForcedViewMatrix = new Matrix?(Matrix.CreateLookAt(Vector3.Lerp(new Vector3(0.0f, 0.0f, 10f), new Vector3(-10f, 10f, 10f), this.glitchTilt[2]), Vector3.Zero, Vector3.Up)); this.DrawMaskedLogo(); GraphicsDeviceExtensions.SetColorWriteChannels(this.GraphicsDevice, ColorWriteChannels.All); this.LogoMesh.Material.Opacity = 1f; --this.forFrames; } if (this.LogoTexture != null) { this.TargetRenderer.DrawFullscreen(this.LogoTexture, new Color(1f, 1f, 1f, this.LogoTextureXFade)); this.Starfield.Opacity = 1f - this.LogoTextureXFade; } if (this.InLogoMesh != null) { this.InLogoMesh.Draw(); } GraphicsDeviceExtensions.PrepareStencilRead(this.GraphicsDevice, CompareFunction.Always, StencilMask.None); this.WireMesh.Draw(); }
public void MoveToHeight() { if (this.MovingToHeight) { return; } this.MovingToHeight = true; float y = this.ArtObject.ActorSettings.ShouldMoveToHeight.Value; this.ArtObject.ActorSettings.ShouldMoveToHeight = new float?(); Vector3 vector3 = this.ArtObject.Position + this.CenterOffset; Vector3 movement = (new Vector3(0.0f, y, 0.0f) - vector3) * Vector3.UnitY + Vector3.UnitY / 2f; Vector3 origin = vector3; Vector3 destination = vector3 + movement; float lastHeight = origin.Y; if (this.PlayerManager.Action == ActionType.PivotTombstone || this.PlayerManager.Grounded && this.AttachedGroup.Triles.Contains(this.PlayerManager.Ground.First)) { this.MovingToHeight = false; } else if ((double)Math.Abs(movement.Y) < 1.0) { this.MovingToHeight = false; } else { IWaiter waiter = Waiters.Interpolate((double)Math.Abs(movement.Y / 2f), (Action <float>)(step => { float local_0 = Easing.EaseInOut((double)step, EasingType.Sine); this.ArtObject.Position = Vector3.Lerp(origin, destination, local_0); this.ArtObject.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, local_0 * 1.570796f * (float)(int)Math.Round((double)movement.Y / 2.0)); foreach (TrileInstance item_0 in this.AttachedGroup.Triles) { item_0.Position += Vector3.UnitY * (this.ArtObject.Position.Y - lastHeight); item_0.PhysicsState.Velocity = Vector3.UnitY * (this.ArtObject.Position.Y - lastHeight); this.LevelManager.UpdateInstance(item_0); } lastHeight = this.ArtObject.Position.Y; }), (Action)(() => { this.ArtObject.Position = destination; this.ArtObject.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, 1.570796f * (float)(int)Math.Round((double)movement.Y / 2.0)); foreach (TrileInstance item_1 in this.AttachedGroup.Triles) { item_1.PhysicsState.Velocity = Vector3.Zero; } this.MovingToHeight = false; })); waiter.AutoPause = true; waiter.UpdateOrder = -2; } }
public void CreateCloseAnimation() { CloseAnimation = new Animation() { DurationInFrames = Animation.FromTimeSpanToDurationInFrames(0.2), EasingFunction = ef => Easing.EaseInOut(ef, EasingType.Quadratic) }; CloseAnimation.AnimateOnControlThread( metroPanel1, ObservableHelper.FixedValue(menuSize), ObservableHelper.FixedValue(0f), f => metroPanel1.Size = new Size((int)f.CurrentValue, metroPanel1.Size.Height)); }
public LongRunningAction TiltOnVertex(int id, float durationSeconds) { return(new LongRunningAction((Func <float, float, bool>)((_, totalSeconds) => { ArtObjectInstance local_0; if (!this.LevelManager.ArtObjects.TryGetValue(id, out local_0)) { return true; } float local_1 = Easing.EaseInOut((double)totalSeconds / (double)durationSeconds, EasingType.Sine); local_0.Rotation = Quaternion.CreateFromAxisAngle(Vector3.Right, (float)Math.Asin(Math.Sqrt(2.0) / Math.Sqrt(3.0)) * FezMath.Saturate(local_1)) * Quaternion.CreateFromAxisAngle(Vector3.Up, 0.7853982f * FezMath.Saturate(local_1)); return false; }))); }
void SetAlpha() { var eased = Easing.EaseInOut(Mathf.Clamp01(Pico.Level.SinceAlive), EasingType.Sine); var r = gameObject.FindChild("Empty-Second Half").renderer; var c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, eased * (14 / 255f))); r = gameObject.FindChild("Empty-First Half").renderer; c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, eased * (14 / 255f))); r = gameObject.FindChild("CubeInsideout").renderer; c = r.material.GetColor("_TintColor"); r.material.SetColor("_TintColor", new Color(c.r, c.g, c.b, eased * (13 / 255f))); }
private void DoMoveUp(TimeSpan elapsed) { this.SinceStarted += elapsed; float amount = Easing.EaseInOut((double)FezMath.Saturate((float)this.SinceStarted.TotalSeconds / 2f), EasingType.Quadratic); int num = Math.Sign(this.AttachedGroup.Path.Segments[0].Destination.Y); this.GlowPlane.Position = Vector3.Lerp(this.PlaneOrigin + Vector3.UnitY * 2f * (float)num, this.PlaneOrigin, amount); this.DoorAo.Position = Vector3.Lerp(this.AoOrigin + Vector3.UnitY * 2f * (float)num, this.AoOrigin, amount); if ((double)amount != 1.0) { return; } this.MoveUp = false; }
public override void Update(GameTime gameTime) { if (this.GameState.Loading || this.GameState.Paused) { return; } float num1 = (float)gameTime.ElapsedGameTime.TotalSeconds; if ((double)num1 == 0.0 || (double)this.StepTime == 0.0) { this.Reset(); } if ((double)this.preWaitTime > 2.0) { this.StepTime += num1; IGameCameraManager cameraManager = this.CameraManager; double num2 = (double)cameraManager.Radius * 1.00499999523163; cameraManager.Radius = (float)num2; this.PointsMesh.Scale *= 1.00125f; } else { this.StepTime = 1.0 / 1000.0; this.preWaitTime += num1; } this.CameraManager.SnapInterpolation(); this.CubesEffect.Emissive = 1f - Easing.EaseInOut((double)FezMath.Saturate(this.StepTime / 10f), EasingType.Quadratic); this.CubesMesh.Material.Opacity = 1f - Easing.EaseIn((double)FezMath.Saturate((float)(((double)this.StepTime - 23.0) / 3.0)), EasingType.Sine); this.PointsMesh.Material.Opacity = 1f - Easing.EaseIn((double)FezMath.Saturate((float)(((double)this.StepTime - 5.0) / 10.0)), EasingType.Sine); if (!this.sBluePlayed && (double)this.StepTime > 0.25) { SoundEffectExtensions.Emit(this.sBlueZoomOut); this.sBluePlayed = true; } if (!this.sProgPlayed && (double)this.StepTime > 7.5) { SoundEffectExtensions.Emit(this.sProgressiveAppear); this.sProgPlayed = true; } if (!this.sFadePlayed && (double)this.StepTime > 24.0) { SoundEffectExtensions.Emit(this.sFadeOut); this.sFadePlayed = true; } if ((double)this.StepTime <= 26.0) { return; } this.ChangeState(); }
// Update is called once per frame void Update() { float fRatio = (Time.time - m_fEventTime) / m_fBounceDuration; Vector3 vPos = Vector3.Lerp(m_vStartPos, m_vEndPos, Easing.EaseInOut(fRatio, EasingType.Sine, EasingType.Sine)); vPos.z = m_gcTransform.position.z; m_gcTransform.position = vPos; if (fRatio >= 1.0f) { FlipDirection(); m_fEventTime = Time.time; } }
public override void Update(GameTime gameTime) { if (this.GameState.Loading || this.GameState.Paused) { return; } if (!this.Ready) { this.LateLoadContent(); } this.ScrollMesh.Scale = new Vector3(96f / (float)this.GraphicsDevice.Viewport.Width, 96f / (float)this.GraphicsDevice.Viewport.Height, 1f) * SettingsManager.GetViewScale(this.GraphicsDevice); this.TextGroup.Scale = !Culture.IsCJK ? new Vector3(1f / SettingsManager.GetViewScale(this.GraphicsDevice)) : new Vector3(1f / SettingsManager.GetViewScale(this.GraphicsDevice)) / 2f; this.ScrollMesh.Position = new Vector3(0.01f, this.OnTop ? 0.6125f : -0.6125f, 0.0f); if (this.Timeout.HasValue) { TextScroll textScroll = this; float? timeout = textScroll.Timeout; float num = (float)gameTime.ElapsedGameTime.TotalSeconds; float? nullable = timeout.HasValue ? new float?(timeout.GetValueOrDefault() - num) : new float?(); textScroll.Timeout = nullable; if ((double)this.Timeout.Value <= 0.0) { SoundEffectExtensions.Emit(this.sClose); this.Closing = true; this.Timeout = new float?(); this.SinceClose = TimeSpan.Zero; } } if (this.SinceOpen.TotalSeconds < 0.5) { this.SinceOpen += gameTime.ElapsedGameTime; this.OpenOrClose(Easing.EaseInOut(this.SinceOpen.TotalSeconds / 0.5, EasingType.Cubic, EasingType.Sine)); } else { if (!this.Closing) { return; } this.SinceClose += gameTime.ElapsedGameTime; this.OpenOrClose(Easing.EaseInOut(1.0 - this.SinceClose.TotalSeconds / 0.5, EasingType.Cubic, EasingType.Sine)); if (this.SinceClose.TotalSeconds <= 0.5) { return; } ServiceHelper.RemoveComponent <TextScroll>(this); } }
public static IEnumerator FadeObjectRecursive(Transform objectToFade, float alphaFrom, float alphaTo, float time, EasingType ease) { var t = 0f; SetAlphaOnAllChildren(objectToFade, alphaFrom); while (t < 1f) { SetAlphaOnAllChildren(objectToFade, Mathf.Lerp(alphaFrom, alphaTo, Easing.EaseInOut(t, ease))); t += Time.deltaTime / time; yield return(null); } SetAlphaOnAllChildren(objectToFade, alphaTo); }
public void SlowFocusOn(int id, float duration, float trixPerPix) { Volume volume = this.LevelManager.Volumes[id]; Vector3 center = (volume.From + volume.To) / 2f; this.CameraManager.Constrained = true; Vector3 c = this.CameraManager.Center; float currentTpP = this.CameraManager.PixelsPerTrixel; Waiters.Interpolate((double)duration, (Action <float>)(s => { float local_0 = Easing.EaseInOut((double)s, EasingType.Sine); this.CameraManager.PixelsPerTrixel = MathHelper.Lerp(currentTpP, trixPerPix, local_0); this.CameraManager.Center = Vector3.Lerp(c, center - new Vector3(0.0f, 1f, 0.0f), local_0); })).AutoPause = true; }
IEnumerator SetPivotHandler(Vector2 srcPivot, Vector2 dstPivot) { float time = 0; while (time < TransitionDuration) { var easedStep = Easing.EaseInOut(time / TransitionDuration, TransitionEasingType); CursorTransform.pivot = Vector2.Lerp(srcPivot, dstPivot, easedStep); time += Time.deltaTime; yield return(null); } CursorTransform.pivot = dstPivot; }
protected void Update() { if (_animationActive == true) { Vector3 tmp = Vector3.Lerp(_prevPosition, _nextPosition, Easing.EaseInOutCubic(_lerpPosition)); tmp.y = Mathf.Sin(_lerpPosition * Mathf.PI) * AnimationJumpHeight; transform.position = tmp; transform.localScale = Vector3.one * (0.5f + Mathf.Sin(Easing.EaseInOut(_lerpPosition) * Mathf.PI) * AnimationScaleFactor * 0.5f); _lerpPosition += Time.deltaTime * kAnimationsInvMaxLength; if (_lerpPosition > 1.0f) { _lerpPosition = 1.0f; } } }
private static float Ease(float t, EasingType ease = EasingType.Linear, bool easeIn = true, bool easeOut = true) { t = Mathf.Clamp01(t); if (easeIn && easeOut) { t = Easing.EaseInOut(t, ease); } else if (easeIn) { t = Easing.EaseIn(t, ease); } else if (easeOut) { t = Easing.EaseOut(t, ease); } return(t); }
void Update() { if (!m_bIsActive) { return; } float fRatio = ((TimerManager.fGameTime - m_fEventTime) / m_fDuration) + m_fOffset; transform.position = Vector3.Lerp(v1, v2, Easing.EaseInOut(fRatio, m_iEasing)); if (fRatio >= 1.0f) { m_fOffset = 0; Vector3 vTemp = v1; v1 = v2; v2 = vTemp; m_fEventTime = TimerManager.fGameTime; } }
public static float getEasingValue(float timeStep, string easingMethod, EasingType easingType) { switch (easingMethod) { case MiniTweenEasingType.EaseIn: timeStep = Easing.EaseIn(timeStep, easingType); break; case MiniTweenEasingType.EaseInOut: timeStep = Easing.EaseInOut(timeStep, easingType); break; case MiniTweenEasingType.EaseOut: timeStep = Easing.EaseOut(timeStep, easingType); break; } return(timeStep); }
IEnumerator FitHandler(RectContent[] contents) { float time = 0; while (time < TransitionDuration) { var easedStep = Easing.EaseInOut(time / TransitionDuration, TransitionEasingType); if (EaseSize) { trans.sizeDelta = Vector2.Lerp(originalSize, targetSize, easedStep); } for (int i = 0; i < contents.Length; i++) { if (!contents[i].Controllable) { continue; } contents[i].CurrentPosition = Vector2.Lerp( contents[i].OriginalPosition, contents[i].TargetPosition, easedStep); } time += Time.deltaTime; yield return(null); } if (EaseSize) { trans.sizeDelta = targetSize; } for (int i = 0; i < contents.Length; i++) { if (!contents[i].Controllable) { continue; } contents[i].CurrentPosition = contents[i].TargetPosition; } }
void Update() { sinceStarted += Time.deltaTime; var step = Mathf.Clamp01(sinceStarted / 3); var easedStep = Easing.EaseInOut(Easing.EaseOut(step, EasingType.Quintic), EasingType.Quadratic); var opacity = easedStep; foreach (var r in GetComponentsInChildren <Renderer>()) { var c = r.material.color; r.material.color = new Color(c.r, c.g, c.b, opacity); } if (GameFlow.State != GameState.Lost) { Destroy(gameObject); } }