public IEnumerator MoveTo(Vector2 target, float duration, int type) { float t = 0; Vector2 start = rectTransform.anchoredPosition; float distancePosition = Vector2.Distance(start, target); Vector2 unit = Vector3.Normalize(target - start); while (t < duration) { t += Time.deltaTime; if (t > duration) { t = duration; } float traveled = 0; if (type == 0) //In { traveled = Easing.EaseInCubic(t, 0, distancePosition, duration); } else if (type == 1) //Out { traveled = Easing.EaseOutCubic(t, 0, distancePosition, duration); } else if (type == 2) //InOut { traveled = Easing.EaseInOutCubic(t, 0, distancePosition, duration); } rectTransform.anchoredPosition = start + unit * traveled; yield return(null); } }
public override void Render(PostProcessRenderContext context) { var sheet = context.propertySheets.Get(Shader.Find("Custom/Warp")); settings.warp.Override(GlobalState.I.Warp); sheet.properties.SetFloat("_Blend", Easing.EaseInCubic(0, 1, GlobalState.I.Warp)); context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); }
protected override void BatchUpdate(Microsoft.Xna.Framework.GameTime gameTime) { base.BatchUpdate(gameTime); pColor.A = (byte)Easing.Sin(t, 10f, 50f, .5f); //pColor.R = (byte)(Easing.Linear(t, 0, 255f) * (float)color.R); //pColor.G = (byte)(Easing.Linear(t, 255f, 0) * (float)color.G); effectOrigin.X = Easing.Linear(t, 0, r1 * 50); //r2 * 2; //particleCount = (int)Easing.Sin(t, 0, 10000, .5f); rotSpeed = Easing.EaseInCubic(t, 0f, -20f); particleCount = (int)Easing.Linear(t, 5000f, 500f); }
protected override void BatchUpdate(Microsoft.Xna.Framework.GameTime gameTime) { base.BatchUpdate(gameTime); float a = Easing.Linear(t, 0.35f, -0.3f); pColor = new Color(a, a, a, a); effectOrigin.X = 10f * r0;// Easing.Linear(t, 0, r1 * 90);//r2 * 2; //particleCount = (int)Easing.Sin(t, 0, 10000, .5f); rotSpeed = Easing.EaseInCubic(t, 0f, -20f); particleCount = (int)Easing.Linear(t, 0f, 20f); }
public IEnumerator pullInScore(float duration, BoardSoundsEffect se) { float t = 0; while (t < duration) { t += Time.deltaTime; if (t > duration) { t = duration; } float x = Easing.EaseInCubic(t, 0, 70, duration); float alpha = Easing.EaseInCubic(t, 0, 1, duration); turnScoreRectTransform.anchoredPosition = new Vector2(70 - x, 0); turnScoreText.color = new Color(1, 1, 1, 1 - alpha); yield return(null); } score += turnScore; scoreText.text = score.ToString(); turnScoreText.enabled = false; se.audioSource.PlayOneShot(se.gain); scoreRectTransform.localScale = new Vector2(1.6f, 1.6f); t = 0; while (t < duration) { t += Time.deltaTime; if (t > duration) { t = duration; } float x = Easing.EaseOutCubic(t, 0, 0.6f, duration); scoreRectTransform.localScale = new Vector2(1.6f - x, 1.6f - x); yield return(null); } }