void CheckHunter() { if (myHunter != null) { myHunter.work = null; myHunter.hasTower = myHunter.onTower = false; mainFire.workManager.camp.Hunters.Add(myHunter); myHunter.positionY = -0.83f; myHunter = null; } }
private void Start() { earthpony = GetComponent <Earthpony>(); if (!fire) { fire = GameObject.FindGameObjectWithTag("MainFire").GetComponent <MainFire>(); } if (!Player) { Player = GameObject.FindGameObjectWithTag("Player").GetComponent <MovingController>(); } }
public GameObject SpawnNewHunter(int health) { GameObject newpony = PoolManager.getGameObjectFromPool(earthponyPrefab); Earthpony newPony = newpony.GetComponent <Earthpony>(); newPony.gameManager = gameManager; //для настройки звуков for (int i = 0; i < newPony.randomColors.Length; i++) { newPony.randomColors[i].enabled = false; } newPony.hunter = true; newPony.unit = true; newPony.Bow.SetActive(true); newPony.Bow.GetComponent <SpriteRenderer>().flipX = newPony.GetComponent <SpriteRenderer>().flipX; newPony.hasBow = true; newPony.transform.parent = null; newPony.myOrder = gameManager.earthponiesCount + 6; newPony.transform.position = new Vector3(transform.position.x + Random.Range(-10, 42), -0.83f, -1); newPony.myHome = this; newPony.health = health; newPony.maxX = -28.61f; newPony.minX = -99.34f; newPony.Camera = MainCamera; newPony.Timberwolf1 = timberWolf1; newPony.Timberwolf2 = timberWolf2; newPony.ursa = Ursa; newPony.UniSpawn = UniSpawn; newPony.PegaSpawn = PegaSpawn; newPony.fire = fire; HireUnit hireUnit = newpony.GetComponent <HireUnit>(); if (controller == null) { controller = Player.GetComponent <MovingController>(); } hireUnit.Cloth.originSR = controller.clothAnimator.GetComponent <SpriteRenderer>(); hireUnit.Hood.enabled = hireUnit.Cloth.enabled = true; newPony.GetComponent <EarthponyMovingController>().ForgetColors(); hireUnit.Player = controller; hireUnit.gameManager = gameManager; //для обработки паузы - чтоб кнопки не нажимались hireUnit.res = res; hireUnit.mainCamp = mainCamp; hireUnit.HintText = hintText; hireUnit.enabled = false; gameManager.earthponiesCount++; Hunters.Add(newPony); res.Ponies++; return(newpony); }
void SpawnPony() { GameObject newpony = PoolManager.getGameObjectFromPool(earthponyPrefab); Earthpony newPony = newpony.GetComponent <Earthpony>(); newPony.gameManager = gameManager; //для настройки звуков newPony.myOrder = gameManager.earthponiesCount + 6; newPony.transform.parent = null; newPony.transform.position = new Vector3(transform.position.x + Random.Range(-10, 10), -0.83f, -1); newPony.myHome = this; newPony.health = 50; newPony.maxX = maxX; newPony.minX = minX; newPony.Camera = MainCamera; newPony.Timberwolf1 = timberWolf1; newPony.Timberwolf2 = timberWolf2; newPony.ursa = Ursa; newPony.UniSpawn = UniSpawn; newPony.PegaSpawn = PegaSpawn; newPony.fire = fire; newPony.GetComponent <RandomSex>().newPony = true; newPony.GetComponent <RandomColor>().newPony = true; newPony.deadTimer = 2f; newPony.onetimeDead = false; RandomColor[] otherColors = newPony.GetComponentsInChildren <RandomColor>(); for (int i = 0; i < otherColors.Length; i++) { otherColors[i].newPony = true; } newPony.GetComponent <EarthponyMovingController>().ForgetColors(); HireUnit hireUnit = newpony.GetComponent <HireUnit>(); hireUnit.gameManager = gameManager; //для обработки паузы - чтоб кнопки не нажимались hireUnit.res = res; hireUnit.mainCamp = mainCamp; hireUnit.HintText = hintText; gameManager.earthponiesCount++; Ponies.Add(newPony); PoniesWalk.Add(true); }
private void Update() { if (buildingLevel == -1) { if (flag.enabled == false) { if (Up()) { buildingLevel = 0; } } } if (buildingLevel == 0) { if (mainFire.buildingLevel > 0) { CheckBuild(); } if (startBuilding) { if (Down()) { SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { if (newFood == null) { newFood = NewFood(); StartCoroutine(newFood); } resourses.AddResourses(-needWood, 0); buildingLevel++; hintOff = false; onetime = false; } } } } if (buildingLevel == 1) { CheckWorker(); if (mainFire.buildingLevel > 1) { CheckUpdateTwo(); } if (startBuilding) { if (worker != null) { worker.work = null; mainFire.workManager.camp.Ponies.Add(worker); mainFire.workManager.camp.PoniesWalk.Add(true); worker = null; } if (Down()) { SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { foodPerTime += 1; timePerFood = 8; resourses.AddResourses(-needWoodUpdateTwo, 0); buildingLevel++; hintOff = false; onetime = false; } } } } if (buildingLevel == 2) { CheckWorker(); if (mainFire.buildingLevel > 2) { CheckUpdateThree(); } if (startBuilding) { if (worker != null) { worker.work = null; mainFire.workManager.camp.Ponies.Add(worker); mainFire.workManager.camp.PoniesWalk.Add(true); worker = null; } if (Down()) { SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { foodPerTime += 1; timePerFood = 4; resourses.AddResourses(-needWoodUpdateThree, 0); buildingLevel++; onetime = false; } } } } }
private void Update() { _audi.volume = gameManager.soundVolume; MovingController controller = Player.GetComponent <MovingController>(); if (mainFire.buildingLevel > 0 && Vector2.Distance(transform.position, Player.transform.position) < 1.8f && !cutDown && Mathf.Abs(controller.speedX) < 8 && controller.health > 0) { HintText.text = BuildText; HintText.color = new Color(1, 1, 1, 1); onetime = true; if (Input.GetKeyDown(KeyCode.E)) { mainFire.workManager.TreesToAxe.Add(this); SR.sprite = MarkedTree; cutDown = true; } } else { TextOff(); } if (cutDown) { if (progress < 100) { if (axing) { if (axingTimer > 0) { axingTimer -= Time.deltaTime; } else { _audi.PlayOneShot(AxingSounds[axingI]); if (axingI < AxingSounds.Length - 1) { axingI++; } else { axingI = 0; } axingTimer = 0.88f; } progress += Time.deltaTime * 15f; } } else { if (!onetimeList) { mainFire.workManager.treeI = 0; mainFire.workManager.ponyI = 0; mainFire.workManager.TreesToAxe.Remove(this); onetimeList = true; } crown.timerLanding = 0f; crown.LandingPositions.Remove(this); if (leftTree) { squirrels.LeftTrees.Remove(transform); } else { squirrels.RightTrees.Remove(transform); } Squirrel tempSq = squirrels.FindSquirrelByTree(transform); if (tempSq != null) { tempSq.newtree = null; } TextOff(); if (Down()) { if (!onetimeAddTree) { if (myForest != null) { myForest.myTrees--; } Item newWood = PoolManager.getGameObjectFromPool(WoodPrefab).GetComponent <Item>(); newWood.GetComponent <SpriteRenderer>().sprite = newWood.woodSprite; newWood.player = Player; newWood.transform.position = new Vector2(transform.position.x, transform.position.y - 0.2f); newWood.woodCount = wood; resourses.SaveItems.Add(newWood); onetimeAddTree = true; } if (!_audi.isPlaying) { gameObject.SetActive(false); } } } if (Worker != null && Worker.work != this) { Worker = null; } } }
private void Update() { CheckBowing(); CheckPlayerBowing(); if (buildingLevel == -1) { if (flag.enabled == false) { if (Up()) { buildingLevel = 0; } } } if (buildingLevel == 0) { if (mainFire.buildingLevel > 0) { CheckBuild(); } if (startBuilding) { if (Down()) { SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { hintOff = false; resourses.AddResourses(-needWood, 0); bowsMax = 1; buildingLevel++; onetime = false; } } } } if (buildingLevel == 1) { if (mainFire.buildingLevel > 1) { CheckUpdateTwo(); } if (startBuilding) { if (worker != null) { worker.work = null; mainFire.workManager.camp.Ponies.Add(worker); mainFire.workManager.camp.PoniesWalk.Add(true); worker = null; } if (Down()) { bowsMax = 3; SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { resourses.AddResourses(-needWoodUpdateTwo, 0); buildingLevel++; hintOff = false; onetime = false; } } } } if (buildingLevel == 2) { if (mainFire.buildingLevel > 2) { CheckUpdateThree(); } if (startBuilding) { if (worker != null) { worker.work = null; mainFire.workManager.camp.Ponies.Add(worker); mainFire.workManager.camp.PoniesWalk.Add(true); worker = null; } if (Down()) { SR.sprite = levelSprites[buildingLevel + 1]; onetime = true; startBuilding = false; } } else { if (Up()) { if (onetime) { bowsMax = 6; resourses.AddResourses(-needWoodUpdateThree, 0); buildingLevel++; onetime = false; } } } } }
private void Start() { earthpony = GetComponent <Earthpony>(); SR = GetComponent <SpriteRenderer>(); }