public static void Init() { var wnd = (DaeExporterEditor)GetWindow(typeof(DaeExporterEditor)); EUtil.SetEditorWindowTitle(wnd, "DAE Exporter"); // auto-init wnd._AutoInit(); }
public static void OpenWindow() { var wnd = GetWindow(typeof(AnimatorDebugger)) as AnimatorDebugger; EUtil.SetEditorWindowTitle(wnd, "AnimDebugger"); wnd.autoRepaintOnSceneChange = true; wnd.OnSelectionChange(); wnd.minSize = new Vector2(300f, 300f); }
public static void OpenWindow() { if (ms_Instance == null) { var inst = ms_Instance = (AnimCompressEditorWindow)GetWindow(typeof(AnimCompressEditorWindow)); EditorApplication.playmodeStateChanged += inst.OnPlayModeChanged; EUtil.SetEditorWindowTitle(inst, "Compressor"); inst.minSize = new Vector2(300, 150); inst.Show(); } }
public static void OpenWindow() { var wnd = EditorWindow.GetWindow <BipedConstraintSetupWindow>(); EUtil.SetEditorWindowTitle(wnd, "SetupConstraint"); wnd._bones.Resize((int)Bones.END); var tr = Selection.activeTransform; if (tr != null) { var ator = tr.GetComponentInParent <Animator>(); if (ator != null) { wnd._bones[(int)Bones.Root] = ator.transform; wnd._ClearBonesRefExceptRoot(); wnd._TryFindBones(); } } }
public static void OpenWindow() { var wnd = EditorWindow.GetWindow(typeof(AnimationBaker)); EUtil.SetEditorWindowTitle(wnd, "AnimationBaker"); }
public static void OpenWindow() { var wnd = GetWindow(typeof(EDataInspector)); EUtil.SetEditorWindowTitle(wnd, "EData"); }
public override void OnInspectorGUI() { ConstraintStack cstack = (ConstraintStack)target; serializedObject.Update(); GUILayout.Space(3f); // constraints for (int i = 0; i < cstack.constraintCount; ++i) { BaseConstraint c = cstack.Get(i); if (!c) { //remove broken reference cstack.RemoveAt(i); --i; continue; } // draw constraint & buttons EditorGUILayout.BeginHorizontal(); { Color btnColor = c.IsActiveConstraint ? Color.white : Color.red; EUtil.PushBackgroundColor(btnColor); var content = new GUIContent(c.GetType().Name, "Click to fold other components"); Rect rc = GUILayoutUtility.GetRect(content, EditorStyles.toolbarButton); if (GUI.Button(rc, content, EditorStyles.toolbarButton)) { _FoldComponents(cstack); var wnd = EditorEditorWindow.OpenWindowWithActivatorRect(c, rc); EUtil.SetEditorWindowTitle(wnd, content.text); } EditorGUI.ProgressBar(rc, c.Influence, content.text); EUtil.PopBackgroundColor(); if (GUILayout.Button(new GUIContent(c.IsActiveConstraint ? EConUtil.activeBtn : EConUtil.inactiveBtn, "Toggle constraint active state"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { c.IsActiveConstraint = !c.IsActiveConstraint; EditorUtility.SetDirty(cstack); } EUtil.PushGUIEnable(i != 0); if (GUILayout.Button(new GUIContent(EConUtil.upBtn, "move up"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { cstack.Swap(i, i - 1); EditorUtility.SetDirty(cstack); //ComponentUtility.MoveComponentUp(c); } EUtil.PopGUIEnable(); EUtil.PushGUIEnable(i != cstack.constraintCount - 1); if (GUILayout.Button(new GUIContent(EConUtil.downBtn, "move down"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { cstack.Swap(i, i + 1); EditorUtility.SetDirty(cstack); //ComponentUtility.MoveComponentDown(c); } EUtil.PopGUIEnable(); if (GUILayout.Button(new GUIContent(EConUtil.deleteBtn, "delete the constraint from stack"), EditorStyles.toolbarButton, GUILayout.Height(20), GUILayout.Width(20))) { MUndo.RecordObject(cstack, "Remove Constraint"); cstack.RemoveAt(i); EditorUtility.SetDirty(cstack); _FoldComponents(cstack); EditorGUIUtility.ExitGUI(); } } EditorGUILayout.EndHorizontal(); } //for(int i=0; i<cstack.constraintCount; ++i) GUILayout.Space(2f); EditorGUI.BeginChangeCheck(); int newOrder = EditorGUILayout.IntField(new GUIContent("Exec Order", "used to help decide evaluation order, the smaller the earlier"), cstack.ExecOrder); if (EditorGUI.EndChangeCheck()) { cstack.ExecOrder = newOrder; } { //new constraint window EUtil.DrawSplitter(new Color(1, 1, 1, 0.3f)); EditorGUILayout.BeginHorizontal(); GUILayout.Space(15f); var content = new GUIContent("Add Constraint", "Add new constraint into current stack"); Rect btnRc = GUILayoutUtility.GetRect(content, GUI.skin.button); if (GUI.Button(btnRc, content)) { var wnd = ScriptableObject.CreateInstance <ConstraintsWindow>(); Rect wndRc = EUtil.GetRectByActivatorRect(wnd.position, btnRc); wnd.position = wndRc; wnd.SetConstraintStack(cstack); wnd.ShowPopup(); wnd.Focus(); } GUILayout.Space(15f); EditorGUILayout.EndHorizontal(); } if (Pref.ShowInitInfos) { EditorGUILayout.PropertyField(m_spInitInfo, true); } serializedObject.ApplyModifiedProperties(); }
public static void OpenWindow() { ms_Instance = (AnimCurvePropEditor)GetWindow(typeof(AnimCurvePropEditor)); EUtil.SetEditorWindowTitle(ms_Instance, "AnimCurvePropEditor"); }
//#endif public static void OpenWindow() { ms_Instance = (AnimMirrorEditorWindow)GetWindow(typeof(AnimMirrorEditorWindow)); EUtil.SetEditorWindowTitle(ms_Instance, "Animation Mirror Tool"); }