static public CIndicator DoPop(string strText, EUIObject eUIObject = EUIObject.Indicator_Nanum_InGame) { CIndicator pIndicator = CManagerPooling <EUIObject, CIndicator> .instance.DoPop(eUIObject); pIndicator.DoSetText(strText); return(pIndicator); }
private static void Instance_p_EVENT_OnMakeResource(EUIObject arg1, CIndicator arg2) { arg2.p_Event_OnDisable.AddListener(OnPopIndciator); }