static public CIndicator DoPop(string strText, EUIObject eUIObject = EUIObject.Indicator_Nanum_InGame)
    {
        CIndicator pIndicator = CManagerPooling <EUIObject, CIndicator> .instance.DoPop(eUIObject);

        pIndicator.DoSetText(strText);

        return(pIndicator);
    }
 private static void Instance_p_EVENT_OnMakeResource(EUIObject arg1, CIndicator arg2)
 {
     arg2.p_Event_OnDisable.AddListener(OnPopIndciator);
 }