public void SetTimer(UIBattle _owner, float time, ETurnTimeType type) { mBattleScene = Global.SceneMgr.CurrentScene as BattleScene; Owner = _owner; Type = type; Time = time; TimeElapsed = 0; LabelTurnTimer.text = time.ToString() + " Sec"; if (type == ETurnTimeType.TURNTIME_SEL_ACTIONTYPE) { SpriteBackImage.spriteName = "stayToAttack"; } else { SpriteBackImage.spriteName = "stayToTarget"; } gameObject.SetActive(true); }
public void SetTurnTimer(float fTime, ETurnTimeType type) { TurnTime.SetTimer(this, fTime, type); ActiveTurnTimer(true); }