Esempio n. 1
0
    public void SetTimer(UIBattle _owner, float time, ETurnTimeType type)
    {
        mBattleScene = Global.SceneMgr.CurrentScene as BattleScene;
        Owner        = _owner;

        Type        = type;
        Time        = time;
        TimeElapsed = 0;

        LabelTurnTimer.text = time.ToString() + " Sec";
        if (type == ETurnTimeType.TURNTIME_SEL_ACTIONTYPE)
        {
            SpriteBackImage.spriteName = "stayToAttack";
        }
        else
        {
            SpriteBackImage.spriteName = "stayToTarget";
        }
        gameObject.SetActive(true);
    }
Esempio n. 2
0
 public void SetTurnTimer(float fTime, ETurnTimeType type)
 {
     TurnTime.SetTimer(this, fTime, type);
     ActiveTurnTimer(true);
 }