public void OnInteract_NotOwner_PushesInteractorIntoPushObject() { _actionStateMachine.IsActionStateActiveResult = true; const ESpeciesType validSpecies = ESpeciesType.Human; _pushPoint.OnInteract(_actionStateMachine.gameObject); Assert.NotNull((PushObjectActionStateInfo)_actionStateMachine.RequestedInfo); Assert.AreEqual(EActionStateMachineTrack.Locomotion, _actionStateMachine.RequestedTrack); Assert.AreEqual(EActionStateId.PushObject, _actionStateMachine.RequestedId); }
public void CorrectSpeciesCollides_TriggerMessage() { const ESpeciesType correctType = ESpeciesType.Human; _pushTrigger.TriggeringSpeciesTypes.Add(correctType); _species.GetCurrentSpeciesTypeResult = correctType; var messageSpy = new UnityTestMessageHandleResponseObject <TriggerMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <TriggerMessage> (_pushTrigger.gameObject, messageSpy.OnResponse); _pushTrigger.TestCollide(_species.gameObject); Assert.IsTrue(messageSpy.ActionCalled); Assert.AreSame(_species.gameObject, messageSpy.MessagePayload.TriggeringObject); UnityMessageEventFunctions.UnregisterActionWithDispatcher(_pushTrigger.gameObject, handle); }