コード例 #1
0
ファイル: Brick.cs プロジェクト: xiechyun/BrickAndBall
        protected new void Awake()
        {
            base.Awake();

            this.statemgr    = this.GetComponent <Statemgr>();
            this.renderer    = this.GetComponent <MeshRenderer>();
            this.originColor = this.renderer.material.color;
            this.shaking     = new Shaking(this.direction, this.AdjustPosition);

            this.timer = new Timer();
            this.timer.Enter(1, this.TickAI);

            this.collider = this.GetComponent <Collider>();
            this.collider.CollisionEnterEvent += this.OnCollide;

            this.dragging              = new Dragging(this.collider);
            this.dragging.OnDragEvent += this.OnDrag;

            this.position = this.transform.localPosition;
            this.scale    = this.transform.localScale;

            this.ResetEvent  += this.ResetPostion;
            this.AITickEvent += this.FollowBall;
        }
コード例 #2
0
 public State(GameObject gameObject, Data data)
 {
     this.gameObject = gameObject;
     this.statemgr   = this.gameObject.GetComponent <Statemgr>();
 }