public KeywordResourceInfo(int resourceId, int publishmentSystemId, int keywordId, string title, string imageUrl, string summary, EResourceType resourceType, bool isShowCoverPic, string content, string navigationUrl, int channelId, int contentId, int taxis) { ResourceId = resourceId; PublishmentSystemId = publishmentSystemId; KeywordId = keywordId; Title = title; ImageUrl = imageUrl; Summary = summary; ResourceType = resourceType; IsShowCoverPic = isShowCoverPic; Content = content; NavigationUrl = navigationUrl; ChannelId = channelId; ContentId = contentId; Taxis = taxis; }
public KeywordResourceInfo() { resourceID = 0; publishmentSystemID = 0; keywordID = 0; title = string.Empty; imageUrl = string.Empty; summary = string.Empty; resourceType = EResourceType.Content; isShowCoverPic = true; content = string.Empty; navigationUrl = string.Empty; channelID = 0; contentID = 0; taxis = 0; }
public WebResource(EResourceType t) { Cache = true; type = t; switch (type) { case EResourceType.CSS: ctrl = new HtmlCustomControl("link"); break; case EResourceType.Javascript: ctrl = new HtmlCustomControl("script"); break; case EResourceType.Favicon: ctrl = new HtmlCustomControl("link"); break; } }
public static string GetValue(EResourceType type) { if (type == EResourceType.Site) { return("Site"); } else if (type == EResourceType.Url) { return("Url"); } else if (type == EResourceType.Content) { return("Content"); } else { throw new Exception(); } }
public void LoadResourcesAsync <T>(EResourceType resType, string name, DLoadResourcesCompete action) where T : Object { string path = GameResFunc.GetResPath(resType, name); if (string.IsNullOrEmpty(path)) { Log(ELogType.Error, string.Format("res path is null !!!!! resType : {0}", resType)); return; } ResLoadAsyncData data = GetAsyncData(path, action); m_resPathList.Add(data); if (m_asyncEnd) { StartCoroutine(LoadResAsync <T>()); } }
public static string GetText(EResourceType type) { if (type == EResourceType.Site) { return("΢ÍøÕ¾Ò³Ãæ"); } else if (type == EResourceType.Content) { return("ÕýÎÄ"); } else if (type == EResourceType.Url) { return("Ö¸¶¨ÍøÖ·"); } else { throw new Exception(); } }
/// <summary> /// リソース設定に記述されたファイルパスを取得する /// </summary> /// <param name="resourceName"></param> /// <param name="type"></param> /// <returns></returns> public string GetResourcePath(string resourceName, EResourceType type) { if (_resourceSetting == null || string.IsNullOrEmpty(resourceName)) { return(null); } switch (type) { case EResourceType.Character: return(_resourceSetting.character.FirstOrDefault(_ => _.Name == resourceName)?.FilePath); case EResourceType.Bgm: return(_resourceSetting.bgm.FirstOrDefault(_ => _.Name == resourceName)?.FilePath); default: return(null); } }
public static string GetText(EResourceType type) { if (type == EResourceType.Site) { return("微网站页面"); } else if (type == EResourceType.Content) { return("正文"); } else if (type == EResourceType.Url) { return("指定网址"); } else { throw new Exception(); } }
public void GetGameObjAsync(string name, string path, EResourceType type, _DelegateGameObj onLoadOk) { //string path = ResourcePath.GetPath (type) + name + _bundleEx; AssetsResource ar; if (_originObjDic.TryGetValue(path, out ar)) { if (!ar.LoadOk) { ar.AddToWaitList(onLoadOk); return; } onLoadOk(PoolMgr.Instance.GetGameObj(ar)); } else { DownLoadResource(name, path, onLoadOk, type); } }
private string GetNavHtml(EResourceType resourceType) { var nav = string.Empty; var list = new List <EResourceType>(); list.Add(EResourceType.Site); list.Add(EResourceType.Content); list.Add(EResourceType.Url); foreach (var rType in list) { nav += $@"<li class=""{(rType == resourceType ? "active" : string.Empty)}""><a href=""javascript:;"" class=""{EResourceTypeUtils .GetValue(rType)}"" resourceType=""{EResourceTypeUtils.GetValue(rType)}"">显示{EResourceTypeUtils .GetText(rType)}</a></li>"; } return(nav); }
public void AddResourceType(EResourceType item) { if (_resourceTypes.Any(x => x.Name == item)) { throw new Exception("Collection already contains this resource type"); } uint index = 0; if (_resourceTypes.Count > 0) { index = _resourceTypes.Last().Id + 1; } _resourceTypes.Add(new ResourceType { Id = index, Name = item }); }
public Object GetCached(string url, EResourceType type) { if (string.IsNullOrEmpty(url)) { return(null); } switch (type) { case EResourceType.Effect: { return(_effectCached.GetCached(url)); } case EResourceType.CharacterModel: { return(_modelCached.GetCached(url)); } } return(null); }
/// <summary> /// Creates a ResourceIWindowItem, which consists of the resources color, it's name and it's amount /// </summary> /// <param name="resourceType">resource type</param> /// <param name="amount">resource amount</param> /// <param name="size">size of the item to create (width important)</param> /// <param name="spriteFont">text's spritefont</param> public ResourceIWindowItem(EResourceType resourceType, int amount, Vector2 size, SpriteFont spriteFont) { mSpriteFont = spriteFont; mTypeColor = ResourceHelper.GetColor(resourceType); mResourceText = resourceType.ToString(); Amount = amount; // set to Vector.Zero, since the window will manage this item's position Position = Vector2.Zero; var minItemWidth = mSpriteFont.MeasureString("Y").Y / 2 + mSpriteFont.MeasureString(Amount.ToString()).X + mSpriteFont.MeasureString(mResourceText).X + 30; // set size to automatically fit the text height + width Size = size.X < minItemWidth ? new Vector2(minItemWidth, mSpriteFont.MeasureString(mResourceText).Y) : new Vector2(size.X, mSpriteFont.MeasureString(mResourceText).Y); ActiveInWindow = true; }
public void GetOriginObjAsync(string name, string path, EResourceType type, _DelegateObject onLoadOk) { //string path = ResourcePath.GetPath (type) + name + _bundleEx; AssetsResource ar; if (_originObjDic.TryGetValue(path, out ar)) { if (!ar.LoadOk) { ar.AddToWaitList(onLoadOk); return; } ar.AddRef(); onLoadOk(ar.OriginObj); } else { DownLoadOriginResource(name, path, onLoadOk, type); } }
/// <summary> /// リソースリストに追加する /// </summary> /// <param name="resourceName"></param> /// <param name="type"></param> /// <returns></returns> private void AddResource(string resourceName, EResourceType type) { if (string.IsNullOrEmpty(resourceName)) { return; } // 設定シートに該当するファイル名があれば、シートからファイルパスを取得する var settingFilePath = _resourceSetting.GetResourcePath(resourceName, type); if (!string.IsNullOrEmpty(settingFilePath) && !_resourceList.ContainsKey(settingFilePath)) { _resourceList.Add(settingFilePath, type); _settingPathList.Add(resourceName, new Tuple <string, EResourceType>(settingFilePath, type)); } else if (!_resourceList.ContainsKey(resourceName)) { // シートに無ければ、そのままファイル名として扱う _resourceList.Add(resourceName, type); } }
private void SetResource(EResourceType type, int qty) { switch (type) { case EResourceType.Gold: _iGold = qty; break; case EResourceType.Food: _iFood = qty; break; case EResourceType.Wood: _iWood = qty; break; case EResourceType.Stone: _iStone = qty; break; case EResourceType.Bow: _iBow = qty; break; case EResourceType.Sword: _iSword = qty; break; case EResourceType.Spear: _iSpear = qty; break; case EResourceType.Population: _iPopulation = qty; break; default: return; } }
public void Update(EResourceType _type) { switch (_type) { case EResourceType.ITINERARY: { _quota -= 10; break; } case EResourceType.MAP: { _quota -= 1; break; } case EResourceType.PLACE: { _quota -= 5; break; } } }
public void IncreaseCurrency(EResourceType type, int production) { switch (type) { case EResourceType.Wood: _wood = Mathf.Clamp(_wood + production, 0, 99); break; case EResourceType.Rock: _rock = Mathf.Clamp(_rock + production, 0, 99); break; case EResourceType.Gold: _gold = Mathf.Clamp(_gold + production, 0, 99); break; default: Debug.LogError($"Unknown currency: {type}"); break; } UIRefreshCurrencies(); }
/// <summary> /// リソース設定からファイルパスを取得する /// </summary> /// <param name="resourceName"></param> /// <param name="type"></param> /// <returns></returns> public string GetFilePathFromResourceSetting(string resourceName, EResourceType type) { var values = _settingPathList.Where(_ => _.Key.Equals(resourceName)); return(values.FirstOrDefault(_ => _.Value.Item2.Equals(type)).Value?.Item1); }
public Resource(EResourceType type, Vector2 position, Director director) : base(ref director) { Type = type; AbsolutePosition = position; AbsoluteSize = new Vector2(10, 10); }
public IntPtr Alloc(EResourceType type) { if (Available.Count == 0) { return new IntPtr(Last++); } else return new IntPtr(Available.Dequeue()); }
public static extern IntPtr FindResource(IntPtr hModule, int id, EResourceType type);
public void ResourcesCollected(EResourceType type, int amount) { _itemsCollected[(int)type] += amount; }
public int GetAmountOfResources(EResourceType type) { return(_itemsCollected[(int)type]); }
public void LoadSceneAsync(string name, string path, EResourceType type, _DelegateAssetsResource onLoadOk) { DownLoadScene(name, path, onLoadOk, type); }
/// <summary> /// 添加一个模型的加载数据 /// 在结束解析的时候,开始加载 /// </summary> /// <param name="model"></param> /// <param name="structure"></param> /// <param name="motion"></param> /// <param name="direction"></param> /// <param name="resourceType"></param> /// <param name="resourceAssistType"></param> protected void Load(uint model, EModelStructure structure, CSMotion motion, CSDirection direction, EResourceType resourceType, EResourceAssistType resourceAssistType) { //加载的模型不存在 if (model == 0) { //如果要加载身体模型不存在,那么要注意清理其他的组件 if (structure == EModelStructure.Body) { } return; } long key = GetKey((int)model, (int)motion, (int)direction, (int)structure); ModelComponentLoadData data = null; if (!ModelComponentLoadedCacheDic.TryGetValue(key, out data)) { data = new T(); ModelComponentLoadedCacheDic[key] = data; } data.Model = model; data.Key = key; data.Structure = structure; data.ResourceType = resourceType; data.ResourceAssistType = resourceAssistType; WaitLoadComponentKey.Add(data); }
private IEnumerator _LoadLevel(string path, LoadLevelFinishEventHandle handle, EResourceType resourceType, ResourceAsyncOperation operation) { if (UsedAssetBundle) { AssetInfo sceneAssetInfo = mAssetInfoManager.GetAssetInfo(path); // 获取该资源总大小(包括依赖资源) operation.mAllDependenciesAssetSize = mAssetInfoManager.GetAllAssetSize(sceneAssetInfo); // 加载依赖资源 foreach (int index in sceneAssetInfo.mDependencies) { AssetInfo dependencyAsset = mAssetInfoManager.GetAssetInfo(index); string dependencyAssetName = dependencyAsset.Name; ResourceUnit unit = _LoadImmediate(dependencyAssetName, EResourceType.LEVEL); operation.mLoadedDependenciesAssetSize += unit.AssetBundleSize; } // 加载场景的AssetBundle int sceneAssetBundleSize = 0; byte[] binary = FileUtil.GetAssetBundleFileBytes(path, ref sceneAssetBundleSize); AssetBundle assetBundle = AssetBundle.LoadFromMemory(binary); if (!assetBundle) { DebugEx.LogError("create scene assetbundle " + path + " failed !!!"); } operation.mLoadedDependenciesAssetSize += sceneAssetBundleSize; AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(FileUtil.GetFileName(path, false)); operation.asyncOperation = asyncOperation; yield return(asyncOperation); HandleResponse(); operation.asyncOperation = null; operation.mComplete = true; operation.mResource = null; if (handle != null) { handle(); } } else { ResourceUnit level = new ResourceUnit(null, 0, null, path, resourceType); string sceneName = FileUtil.GetFileName(path, true); AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneName); operation.asyncOperation = asyncOperation; yield return(asyncOperation); HandleResponse(); operation.asyncOperation = null; operation.mComplete = true; if (handle != null) { handle(); } } }
public static bool Equals(string typeStr, EResourceType type) { return(Equals(type, typeStr)); }
/// <summary> /// Deactivates tasks requested by a certain action. /// </summary> //// <param name="removeaction">The Action I was talking about</param> // private void DeactivateAction(IPlatformAction removeaction) // { // mPlatformActions.Remove(removeaction); // } #region Looking for Resources /// <summary> /// Uses BFS to find the nearest Platform holding a resource you want to get. Might be expensive... /// </summary> /// <param name="destination">The platform you start the bfs from.</param> /// <param name="res">The resourcetype to look for.</param> /// <returns>The platform with the desired resource, if it exists, null if not</returns> private PlatformBlank FindBegin(PlatformBlank destination, EResourceType res) { var visited = new List <PlatformBlank>(); var currentlevel = new List <PlatformBlank>(); currentlevel.Add(destination); //Check whether the platform has the resource itself if (destination.GetPlatformResources() .Any(resource => resource.Type == res)) { return(destination); } var nextlevel = new List <PlatformBlank>(); while (currentlevel.Count > 0) { //Create the next level of BFS. While doing this, check if any platform has the resource you want. If yes return it. foreach (var platform in currentlevel) { foreach (var edge in platform.GetInwardsEdges()) { var candidatePlatform = (PlatformBlank)edge.GetParent(); //If true, we have already visited this platform if (visited.Contains(candidatePlatform)) { continue; } //Check for the resource if (candidatePlatform.GetPlatformResources() .Any(resource => resource.Type == res)) { return(candidatePlatform); } //If true, this Platform has already been put in the next level if (!nextlevel.Contains(candidatePlatform)) { nextlevel.Add(candidatePlatform); } } foreach (var edge in platform.GetOutwardsEdges()) { var candidatePlatform = (PlatformBlank)edge.GetChild(); //If true, we have already visited this platform if (visited.Contains(candidatePlatform)) { continue; } //Check for the resource if (candidatePlatform.GetPlatformResources().Any(resource => resource.Type == res)) { return(candidatePlatform); } //If true, this Platform has already been put in the next level if (!nextlevel.Contains(candidatePlatform)) { nextlevel.Add(candidatePlatform); } } //mark that you have visited this platform now visited.Add(platform); } //Update levels currentlevel = nextlevel; nextlevel = new List <PlatformBlank>(); } return(null); }
void DownLoadScene(string name, string path, _DelegateAssetsResource onLoadOK, EResourceType type) { string[] deps = _manifest.GetAllDependencies(path); Queue <string> queue = new Queue <string>(deps.Length); for (int i = 0, imax = deps.Length; i < imax; ++i) { queue.Enqueue(deps[i]); } DownLoadResInfo info = new DownLoadResInfo(); info.Assets = new AssetsResource(); info.Assets.SetNameAndPath(name, path, type); info.MainAbPath = path; info.DependenceAbPath = queue; info.onLoadComplete = delegate(AssetsResource ar) { if (ar != null) { ar.AddRef(); onLoadOK(ar); } else { onLoadOK(null); } }; DownLoadMgr.Instance.AddToDownLoadQueue(info); }
public CSResourceWWW(string name, string path, EResourceType type) : base(name, path, type) { }
public KeywordResourceInfo(int resourceID, int publishmentSystemID, int keywordID, string title, string imageUrl, string summary, EResourceType resourceType, bool isShowCoverPic, string content, string navigationUrl, int channelID, int contentID, int taxis) { this.resourceID = resourceID; this.publishmentSystemID = publishmentSystemID; this.keywordID = keywordID; this.title = title; this.imageUrl = imageUrl; this.summary = summary; this.resourceType = resourceType; this.isShowCoverPic = isShowCoverPic; this.content = content; this.navigationUrl = navigationUrl; this.channelID = channelID; this.contentID = contentID; this.taxis = taxis; }
public UserLimit(string profile, EResourceType resourceType) { this.profile = profile; this.resourceType = resourceType; }