コード例 #1
0
 /// <summary>
 /// 构造
 /// </summary>
 /// <param name="trans"></param>
 public ATComponent(Transform trans)
 {
     this.Transform = trans;
     //创建State
     this.Props = new T();
     UFluxUtils.InitComponent(this);
 }
コード例 #2
0
 /// <summary>
 /// 删除
 /// </summary>
 virtual public void Destroy()
 {
     UFluxUtils.Destroy(this.Transform.gameObject);
     this.Transform = null;
     UFluxUtils.Unload(this.resPath);
     IsDestroy = true;
 }
コード例 #3
0
 /// <summary>
 ///  提交状态 刷新
 /// </summary>
 /// <param name="transform">不为null,则指定一个Transform刷新.不然则刷新当前Window.Transform</param>
 protected void CommitProps(Transform transform = null)
 {
     if (transform)
     {
         UFluxUtils.SetComponentProps(transform, this.Props);
     }
     else
     {
         UFluxUtils.SetComponentProps(this.Transform, this.Props);
     }
 }
コード例 #4
0
        /// <summary>
        /// 绑定单个节点
        /// </summary>
        /// <param name="transform"></param>
        /// <param name="value"></param>
        private void BindChild(Transform transform, object value)
        {
            var props = value as APropsBase;

            if (props == null)
            {
                Debug.LogError("类型不是props:" + value.GetType().Name);
                return;
            }

            UFluxUtils.SetComponentProps(transform, props);
        }
コード例 #5
0
        /// <summary>
        /// 加载接口
        /// </summary>
        public void Load()
        {
            if (resPath == null)
            {
                return;
            }

            var o = UFluxUtils.Load <GameObject>(resPath);

            this.Transform = GameObject.Instantiate(o).transform;
            this.IsLoad    = true;
            UFluxUtils.InitComponent(this);
            //初始化
            this.Init();
        }
コード例 #6
0
        /// <summary>
        /// 绑定多个节点
        /// </summary>
        /// <param name="transform"></param>
        /// <param name="value">Value必须为集合类型</param>
        private void BindChildren(Transform transform, object value)
        {
            IPropsList propsList = value as IPropsList;

            if (!propsList.IsChanged)
            {
                return;
            }

            //绑定子节点
            propsList.Foreach((idx, props) =>
            {
                if (idx < transform.childCount)
                {
                    UFluxUtils.SetComponentProps(transform.GetChild(idx), props);
                }
            });
        }
コード例 #7
0
 /// <summary>
 /// 异步加载
 /// </summary>
 /// <param name="callback"></param>
 public void AsyncLoad(Action callback = null)
 {
     if (resPath == null)
     {
         return;
     }
     UFluxUtils.AsyncLoad <GameObject>(resPath, obj =>
     {
         this.Transform = GameObject.Instantiate(obj).transform;
         this.IsLoad    = true;
         UFluxUtils.InitComponent(this);
         //初始化
         Init();
         if (callback != null)
         {
             callback();
         }
     });
 }
コード例 #8
0
 /// <summary>
 /// 提交状态
 /// </summary>
 protected void CommitProps()
 {
     UFluxUtils.SetComponentProps(this.Transform, this.Props);
 }