//---------------------------------------------------------------IsClosed public static bool IsClosed(EPathFlags c) { return (c & EPathFlags.Close) != 0; }
//---------------------------------------------------------GetOrientation public static EPathFlags GetOrientation(EPathFlags c) { return c & (EPathFlags.Clockwise | EPathFlags.CounterClockwise); }
//-------------------------------------------------------ClearOrientation public static EPathFlags ClearOrientation(EPathFlags c) { return c & ~(EPathFlags.Clockwise | EPathFlags.CounterClockwise); }
//---------------------------------------------------------GetOrientation public static EPathFlags GetOrientation(EPathFlags c) { return(c & (EPathFlags.Clockwise | EPathFlags.CounterClockwise)); }
//-------------------------------------------------------ClearOrientation public static EPathFlags ClearOrientation(EPathFlags c) { return(c & ~(EPathFlags.Clockwise | EPathFlags.CounterClockwise)); }
//---------------------------------------------------------------IsClosed public static bool IsClosed(EPathFlags c) { return((c & EPathFlags.Close) != 0); }